Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Summary
I can’t open my project anymore, it always loads up to 80% and crashes when it reads “loading map” or “initializing world”. I always get this:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000040
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
kernel32
ntdll
Steps to Reproduce
Yesterday I started adding splines (grind vines) to the level, and added a waterfall VFX that used to cause an error message before I think. I also deactivated damage on a bunch of trees. Other than that I just placed decorational assets as usual.
The problem first happened after I saved my changes locally without check-in and closed the editor. Then I couldn’t open the project anymore. Deleting some folders (AppData → Local → UnrealEditorFortnite → Intermediate & Saved) helped and I continued building the level, checked in my changes and closed the editor.
This morning UEFN had an update, and I couldn’t start the project at all anymore.
Other things I tried: Also deleting & reinstalling the project, reinstalling UEFN and Fortnite, updating nvidia driver and setting 3D settings to default.
Other people can still open the project on their device, just doesn’t work anymore for me
Expected Result
I expected the problem was corrupted files in the app data folders, and the project would start again (after deleting them again at least)
Observed Result
Still getting crashes
Platform(s)
Laptop