If I import a FBX scene with multiple objects (hundreds) using the File - “Import into Level” command, I get a hierarchy in the world outliner. If I move the root node around in the level, the geometry stays fixed in place.
Even if I convert the hierarchy to a blueprint (which is actually an option to do it automatically), it stays fixed in place regardless of it’s transform.
Why is this and how to I get back “normal” behavior?
The first time I import a FBX scene the pivot won’ t change the objects translation. When I reimport the FBX Scene Import data in the content browser it works.