Hi there. I’m trying to migrate assets to a network location, and Unreal doesn’t seem to allow me to do that:
As you can see, i have a number of networked drives available to me in explorer, but when i migrate assets, and am prompted to choose the destination content folder, i cannot see any of the drives.
Is there a work-around for this? or is something wrong with the way my mapped network drives are set up. I have not had any other issues accessing these drives from any other software (3DS, photoshop, Sketchup, Rhino, Unity etc)
My work around for this so far, has been to of course create a project locally, but i’m quickly running out of space due to my C drive being an SSD.
Furthermore, it seems that local project creation has created over 40gb worth of project files. only 14gb of that is actually in the project folder itself, the rest is scattered in my user folder (user/roaming/local/Unreal Engine/…) and i have no idea what is safe to delete. Any help would be greatly appreciated. Thank you