Went to content browser created new material. Set it to masked, and unlit.
Went to content browser created new User Interface -> Font, added a basic font to it
Went back to material I created earlier added font sample, set font to newly created font, then I get the error “Invalid Font Page 0. Max Allowed is 0”
I did this sort of thing a few versions ago and I remember it being different and looking different. What do I need to do?
I’m experiencing this same thing. Given that there’s ALSO a bug right now with changing a textrender component’s color (Change color on text - Rendering - Unreal Engine Forums) something as simple as changing a sub-component font’s color seems to be absurdly obtuse.
I’m also getting Invalid Font Page 0. Has nobody set up an Answerhub thread?
Well I copy and pasted a font from a material that was already working, and don’t get the error then.