Hi.
I found How can I prevent texture stretching while scaling a mesh? - Asset Creation - Epic Developer Community Forums but I can’t reproduce this. I’ve applied material settings, but it still stretching…
I created BSP, converted it to static mesh, applied material with settings from that post to the mesh, scaled mesh. Material stretched, like without settings from that post.
How to fix that?
Thank you very much!
Video with my repro steps: - YouTube
Project files: link text
Hi!
If you have a problem with auto tile shader. You can create shader with manual adjustment of UV.
Base shader
Create Instance Shader
Hi.
Thank you!
But what if I don’t know value of the Tile UV? For example - wall building in-game. Player can build walls by mouse and I don’t know lengths of the walls, that will be built by gamer (player). I need auto tile, like in How can I prevent texture stretching while scaling a mesh? - Asset Creation - Epic Developer Community Forums ’
Can you find, why your case (How can I prevent texture stretching while scaling a mesh? - Asset Creation - Epic Developer Community Forums) not working in newly created project, like in my project?
Best regards, .