Can't make border for camera

It is not about the camera itself, it’s about the Camera Manager. It’s a separate blueprint you create yourself and have the player controller override the default one:

image


Or, if you need just the basic functionality, you can use the default manager the engine creates automatically:


Camera border keeps shifting by some distance and I don’t know how to fix it. How do i get it permanent?

The post was super unclear so we have no clue what you’re making. Hard to advise better.

  • are we making turrets / CCTV cameras that cannot rotate 360?
  • are we dealing with an fps soldier that can run straight but can also simultaneously look to the right (like in VR or Arma games)?
  • are making a Mechwarrior clone where the torso has some degrees of free rotation dictated by the feet?

Example use:


You can absolutely clamp the rotation manually but the Camera Manager can be quite handy for this.