It is not about the camera itself, it’s about the Camera Manager
. It’s a separate blueprint you create yourself and have the player controller override the default one:
Or, if you need just the basic functionality, you can use the default manager the engine creates automatically:
Camera border keeps shifting by some distance and I don’t know how to fix it. How do i get it permanent?
The post was super unclear so we have no clue what you’re making. Hard to advise better.
- are we making turrets / CCTV cameras that cannot rotate 360?
- are we dealing with an fps soldier that can run straight but can also simultaneously look to the right (like in VR or Arma games)?
- are making a Mechwarrior clone where the torso has some degrees of free rotation dictated by the feet?
Example use:
You can absolutely clamp the rotation manually but the Camera Manager can be quite handy for this.