After update 34.20, launching an Edit Session from UEFN gets stuck on the “Connecting…” load screen for a significant amount of time, followed by a Fortnite fail and game crash.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
Open an island with multiple levels. Launch a UEFN level into Edit Session. Level never opens and is stuck on Connecting screen.
Expected Result
live edit Session should open
Observed Result
Game is either stuck on Connecting… screen or crashes after a long wait at the Connecting screen.
@Flak Hi, could you help me understand what actions/info would be needed to involve Epic to troublshoot this critical issue that prevents dev work completely for the affected people?
Some more observations:
If I sync to a Revision Control’s OLD snapshot from Mar 24 (before 34.20 update) and don’t change it in Editor, I can start the Edit Session from UEFN
… but if I do any changes on top of that old snapshot, the same happens: Can’t start the Edit Session
If I create a Private Version from that OLD snapshot and set it as the Playtest build, I can start it fine from Lobby on all platforms I tried: PC, PS5, Xbox One
… but if I create a Private Version from the LATEST snapshot (done after 34.20 update), the game’s start status in Lobby gets stuck at “UPDATING… 100%” on all platforms (PC, PS5, Xbox One)
I was browsing throw the logs and it just keeps sending LogDownloadOnDemandGameplay: Verbose: [3d2c] Failed To create Download On Demand Project. Link entry was deemed invalid : with different ids.
I also tested with a mobile session and it didn’t crash but it never loaded
Everyone - as an update, the team is checking into all of the logs and is investigating. I’ll let you know if we need anything else. Thanks so much for the detailed reports and for getting us logs.