Can't launch game to android device

I am trying to launch the basic VR template to my android device. I have added the configure options in the project settings under the tab android and also added the samgsung vr plugin to the project.
Every time i try to build the project to my mobile device i get this same unknown error.

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1392235929) SRandInit(-1392235929).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 2.531653
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3450819
LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): May 21 2017 11:02:34
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: D:/Unreal/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-CJ1VEN4
LogInit: User: sharo
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =2.929690 MHz
LogMemory: Memory total: Physical=8.0GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 263.51 MB used, 263.51 MB peak
LogMemory: Process Virtual Memory: 262.57 MB used, 262.57 MB peak
LogMemory: Physical Memory: 3861.68 MB used, 4289.36 MB free, 8151.04 MB total
LogMemory: Virtual Memory: 644.81 MB used, 4289.36 MB free, 134217728.00 MB total
LogTextLocalizationManager: No translations for (‘nl-NL’) exist, falling back to ‘en’ for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1060 3GB’ (Feature Level 11_0)
LogD3D11RHI: 3035/0/4075 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/4075 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1c02 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1060 3GB’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 1060 3GB’ (P:0 D:1)
LogWindows: 2. ‘NVIDIA GeForce GTX 1060 3GB’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 1060 3GB’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 3GB
LogD3D11RHI: Driver Version: 376.54 (internal:21.21.13.7654, unified:376.54)
LogD3D11RHI: Driver Date: 12-29-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (…/…/…/…/…/UnrealProjects/PCVR/Intermediate/Shaders/WorkingDirectory/12932/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/sharo/AppData/Local/Temp/UnrealShaderWorkingDir/CA799D5C4D5472EC7CF736AD67B8BD60/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.30s 55MB C:/Users/sharo/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/sharo/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/UnrealProjects/PCVR/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/UnrealProjects/PCVR/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/sharo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: pcvr, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 3739262287
LogAssetRegistry: FAssetRegistry took 0.0238 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.169637 seconds
LogUObjectArray: 32560 objects as part of root set at end of initial load.
LogUObjectAllocator: 7089080 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: GoogleVR API created
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Oortelefoon van hoofdtelefoon (3- Razer Kraken 7.1 Chroma)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 51MB C:/Users/sharo/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogFileCache: Scanning file cache for directory ‘D:/UnrealProjects/PCVR/Content/’ took 0.03s
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/UnrealProjects/PCVR/Content/VirtualRealityBP/Maps/StartupMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world StartupMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 89.134ms to complete.
LogFileHelpers: Loading map ‘StartupMap’ took 1.986
LogCollectionManager: Loaded 1 collections in 0.001919 seconds
LogFileCache: Scanning file cache for directory ‘D:/UnrealProjects/PCVR/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/UnrealProjects/PCVR/Content/Developers/sharo/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/UnrealProjects/PCVR/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000005 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0201 seconds. Added 2246 classes and 456 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 59.26 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.37 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.013732 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.008354 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.012256 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2).
LogSlate: Took 0.007660 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogAssetRegistry: Asset discovery search completed in 28.8361 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000007 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000018 seconds (updated 0 objects)
LogPlayLevel: Launcher Device ID: Android_ASTC@ce031713905e580b0c
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook:Display: Cooked content cleared for platform AllDesktop
LogCook:Display: Unable to read previous cook inisettings for platform AllDesktop invalidating cook
LogCook:Display: Cooked content cleared for platform MacClient
LogCook:Display: Unable to read previous cook inisettings for platform MacClient invalidating cook
LogCook:Display: Cooked content cleared for platform MacNoEditor
LogCook:Display: Unable to read previous cook inisettings for platform MacNoEditor invalidating cook
LogCook:Display: Cooked content cleared for platform MacServer
LogCook:Display: Unable to read previous cook inisettings for platform MacServer invalidating cook
LogCook:Display: Cooked content cleared for platform Mac
LogCook:Display: Unable to read previous cook inisettings for platform Mac invalidating cook
LogCook:Display: Cooked content cleared for platform WindowsClient
LogCook:Display: Unable to read previous cook inisettings for platform WindowsClient invalidating cook
LogCook:Display: Cooked content cleared for platform WindowsNoEditor
LogCook:Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
LogCook:Display: Cooked content cleared for platform WindowsServer
LogCook:Display: Unable to read previous cook inisettings for platform WindowsServer invalidating cook
LogCook:Display: Cooked content cleared for platform Windows
LogCook:Display: Unable to read previous cook inisettings for platform Windows invalidating cook
LogCook:Display: Cooked content cleared for platform Android
LogCook:Display: Unable to read previous cook inisettings for platform Android invalidating cook
LogCook:Display: Cooked content cleared for platform Android_ASTC
LogCook:Display: Unable to read previous cook inisettings for platform Android_ASTC invalidating cook
LogCook:Display: Cooked content cleared for platform Android_ATC
LogCook:Display: Unable to read previous cook inisettings for platform Android_ATC invalidating cook
LogCook:Display: Cooked content cleared for platform Android_DXT
LogCook:Display: Unable to read previous cook inisettings for platform Android_DXT invalidating cook
LogCook:Display: Cooked content cleared for platform Android_ETC1
LogCook:Display: Unable to read previous cook inisettings for platform Android_ETC1 invalidating cook
LogCook:Display: Cooked content cleared for platform Android_ETC2
LogCook:Display: Unable to read previous cook inisettings for platform Android_ETC2 invalidating cook
LogCook:Display: Cooked content cleared for platform Android_Multi
LogCook:Display: Unable to read previous cook inisettings for platform Android_Multi invalidating cook
LogCook:Display: Cooked content cleared for platform Android_PVRTC
LogCook:Display: Unable to read previous cook inisettings for platform Android_PVRTC invalidating cook
LogCook:Display: Cooked content cleared for platform HTML5
LogCook:Display: Unable to read previous cook inisettings for platform HTML5 invalidating cook
LogCook:Display: Cooked content cleared for platform IOS
LogCook:Display: Unable to read previous cook inisettings for platform IOS invalidating cook
LogCook:Display: Cooked content cleared for platform TVOS
LogCook:Display: Unable to read previous cook inisettings for platform TVOS invalidating cook
LogCook:Display: Cooked content cleared for platform LinuxClient
LogCook:Display: Unable to read previous cook inisettings for platform LinuxClient invalidating cook
LogCook:Display: Cooked content cleared for platform LinuxNoEditor
LogCook:Display: Unable to read previous cook inisettings for platform LinuxNoEditor invalidating cook
LogCook:Display: Cooked content cleared for platform LinuxServer
LogCook:Display: Unable to read previous cook inisettings for platform LinuxServer invalidating cook
LogCook:Display: Cooked content cleared for platform Linux
LogCook:Display: Unable to read previous cook inisettings for platform Linux invalidating cook
LogCook:Display: Sandbox cleanup took 1.587 seconds for platforms AllDesktop MacClient MacNoEditor MacServer Mac WindowsClient WindowsNoEditor WindowsServer Windows Android Android_ASTC Android_ATC Android_DXT Android_ETC1 Android_ETC2 Android_Multi Android_PVRTC HTML5 IOS TVOS LinuxClient LinuxNoEditor LinuxServer Linux iterative false
LogCook:Display: Verify cooked packages:
Packages considered for dependency checks: 0,
Packages failed dependency checks 0,
Found redirectors: 0,
Packages Kept: 0,
Packages Missing: 0,
Packages Deleted: 0
LogCook:Display: Sandbox cleanup took 1.289 seconds for platforms AllDesktop MacClient MacNoEditor MacServer Mac WindowsClient WindowsNoEditor WindowsServer Windows Android Android_ASTC Android_ATC Android_DXT Android_ETC1 Android_ETC2 Android_Multi Android_PVRTC HTML5 IOS TVOS LinuxClient LinuxNoEditor LinuxServer Linux iterative true
LogChunkManifestGenerator: bChunkHardReferencesOnly: 0
LogAIModule: Creating AISystem for world MotionControllerMap
LogAIModule: Creating AISystem for world Entry
LogActorComponent: RegisterComponentWithWorld: (/Engine/Maps/Entry.Entry:PersistentLevel.WorldInfo_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting.
LogShaderCompilers: Instanced stereo rendering is not supported for the GLSL_ES2 shader platform.
LogTexture:Display: Building textures: DefaultTexture (ASTC_RGB, 128X128) - 78 MB total VRAM
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
LogTexture:Display: Building textures: WhiteSquareTexture (ASTC_RGBAuto, 32X32) - 78 MB total VRAM
LogSavePackage: Save=42.79ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
LogContentBrowser: Native class hierarchy updated for ‘BlueprintNativeCodeGen’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogTexture:Display: Building textures: DefaultDiffuse (ASTC_RGBAuto, 1024X1024) - 78 MB total VRAM
LogTexture:Display: Building textures: DefaultTextureCube (ASTC_RGB, 128X128) - 78 MB total VRAM
LogTexture:Display: Building textures: LQ_Lightmap_0_3 (ASTC_RGB, 64X64) - 78 MB total VRAM
LogTexture:Display: Building textures: LQ_Lightmap_0_2 (ASTC_RGB, 1024X1024) - 78 MB total VRAM
LogTexture:Display: Building textures: BSPVertex (ASTC_RGBAuto, 16X16) - 78 MB total VRAM
LogTexture:Display: Building textures: LQ_Lightmap_0_1 (ASTC_RGB, 1024X1024) - 78 MB total VRAM
LogTexture:Display: Building textures: HQ_Lightmap0_3 (ASTC_RGBAuto, 64X64) - 78 MB total VRAM
LogTexture:Display: Building textures: HQ_Lightmap0_2 (ASTC_RGBAuto, 1024X1024) - 78 MB total VRAM
LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
LogTexture:Display: Building textures: HQ_Lightmap0_1 (ASTC_RGBAuto, 1024X1024) - 81 MB total VRAM
LogSavePackage: Save=1.13ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
LogSavePackage: Save=0.75ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
LogSavePackage: Save=1.43ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/WhiteSquareTexture.uasset
LogSavePackage: Save=12.71ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/WhiteSquareTexture.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/WhiteSquareTexture.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
LogSavePackage: Save=1.08ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
LogSavePackage: Save=0.66ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
LogSavePackage: Save=26.22ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
LogSavePackage: Save=0.77ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
LogSavePackage: Save=5.09ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
LogSavePackage: Save=0.83ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
LogSavePackage: Save=0.73ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
LogSavePackage: Save=53.35ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
LogSavePackage: Save=6.33ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
LogSavePackage: Save=0.59ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTexture.uasset
LogSavePackage: Save=0.60ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTexture.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTexture.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
LogSavePackage: Save=0.86ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
LogSavePackage: Save=0.86ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
LogSavePackage: Save=5.39ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
LogSavePackage: Save=0.77ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
LogSavePackage: Save=1.40ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
LogSavePackage: Save=0.99ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
LogSavePackage: Save=0.70ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
LogCook:Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
LogSavePackage: Save=2.93ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
LogCook:Display: Cooking /Engine/VREditor/UI/M_ContentWindow → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/M_ContentWindow.uasset
LogSavePackage: Save=3.33ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/M_ContentWindow.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/M_ContentWindow.uasset
LogCook:Display: Cooking /Engine/VREditor/UI/SelectionBarMesh → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SelectionBarMesh.uasset
LogSavePackage: Save=1.23ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SelectionBarMesh.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SelectionBarMesh.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
LogSavePackage: Save=1.39ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
LogTexture:Display: Building textures: SkyOcclusion1_1 (ASTC_RGBAuto, 512X256) - 81 MB total VRAM
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
LogSavePackage: Save=1.44ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
LogCook:Display: Cooking /Engine/VREditor/UI/CloseButtonMesh → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/CloseButtonMesh.uasset
LogSavePackage: Save=1.17ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/CloseButtonMesh.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/CloseButtonMesh.uasset
LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
LogSavePackage: Save=1.10ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
LogSavePackage: Save=0.84ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
LogCook:Display: Cooking /Engine/VREditor/FloatingText/JointSphere → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/JointSphere.uasset
LogSavePackage: Save=1.35ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/JointSphere.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/JointSphere.uasset
LogCook:Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
LogSavePackage: Save=1.88ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
LogCook:Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
LogSavePackage: Save=0.87ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
LogSavePackage: Save=2.87ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslationHandle → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset
LogSavePackage: Save=1.28ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
LogSavePackage: Save=1.38ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/GizmoMaterial.uasset
LogSavePackage: Save=1.28ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/GizmoMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/GizmoMaterial.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandle → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset
LogSavePackage: Save=1.57ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/StretchingHandle → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset
LogSavePackage: Save=1.46ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
LogSavePackage: Save=1.46ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
LogSavePackage: Save=1.37ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
LogSavePackage: Save=1.37ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_teleport_Cue → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset
LogTexture:Display: Building textures: LQ_Lightmap_1_1 (ASTC_RGB, 512X512) - 81 MB total VRAM
LogTexture:Display: Building textures: HQ_Lightmap1_1 (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogSavePackage: Save=16.06ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset
LogCook:Display: Cooking /Engine/EngineSounds/Master → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSounds/Master.uasset
LogSavePackage: Save=0.45ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSounds/Master.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSounds/Master.uasset
LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_teleport → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport.uasset
LogSavePackage: Save=0.42ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport.uasset
LogCook:Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
LogSavePackage: Save=1.47ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
LogCook:Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
LogSavePackage: Save=2.29ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
LogSavePackage: Save=1.54ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
LogCook:Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
LogSavePackage: Save=18.13ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
LogSavePackage: Save=0.55ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
LogSavePackage: Save=2.05ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
LogSavePackage: Save=8.18ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
LogSavePackage: Save=1.06ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
LogSavePackage: Save=3.65ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
LogCook:Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
LogSavePackage: Save=11.79ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
LogSavePackage: Save=1.30ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
LogSavePackage: Save=2.41ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
LogSavePackage: Save=0.67ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_grab_Cue → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset
LogSavePackage: Save=0.62ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset
LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_grab → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab.uasset
LogSavePackage: Save=0.42ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslateHandleLong → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslateHandleLong.uasset
LogSavePackage: Save=1.50ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslateHandleLong.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslateHandleLong.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleFull → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
LogSavePackage: Save=1.81ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
LogSavePackage: Save=1.44ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
LogSavePackage: Save=0.80ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/Camera/CineMat → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/CineMat.uasset
LogSavePackage: Save=4.06ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/CineMat.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/CineMat.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
LogSavePackage: Save=1.25ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
LogSavePackage: Save=1.30ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
LogSavePackage: Save=1.34ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
LogSavePackage: Save=1.29ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
LogSavePackage: Save=1.23ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/MatineeCam_SM → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/MatineeCam_SM.uasset
LogSavePackage: Save=1.37ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/MatineeCam_SM.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/MatineeCam_SM.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeCam_mat → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeCam_mat.uasset
LogSavePackage: Save=2.64ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeCam_mat.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeCam_mat.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CineCam → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CineCam.uasset
LogSavePackage: Save=1.33ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CineCam.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CineCam.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_CameraBody → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CameraBody.uasset
LogSavePackage: Save=0.64ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CameraBody.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CameraBody.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_CamViewFinder → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CamViewFinder.uasset
LogSavePackage: Save=0.65ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CamViewFinder.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CamViewFinder.uasset
LogCook:Display: Cooking /Engine/EngineDebugMaterials/M_SimpleOpaque → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleOpaque.uasset
LogSavePackage: Save=2.41ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleOpaque.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleOpaque.uasset
LogCook:Display: Cooking /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset
LogSavePackage: Save=1.25ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset
LogCook:Display: Cooking /Engine/EngineDebugMaterials/M_SimpleTranslucent → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleTranslucent.uasset
LogSavePackage: Save=2.45ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleTranslucent.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleTranslucent.uasset
LogCook:Display: Cooking /Engine/EngineFonts/Roboto → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset
LogSavePackage: Save=0.43ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset
LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoBold → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
LogSavePackage: Save=21.42ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBold.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
LogSavePackage: Save=14.65ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
LogTexture:Display: Building textures: T_Sky_Blue (ASTC_RGBAuto, 2048X2048) - 81 MB total VRAM
LogSavePackage: Save=13.62ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
LogSavePackage: Save=0.66ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoLight → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
LogSavePackage: Save=13.89ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoLight.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
LogSavePackage: Save=17.95ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1 → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
LogSavePackage: Save=15.26ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCube.uasset
LogSavePackage: Save=1.32ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCube.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCube.uasset
LogTexture:Display: Building textures: UE4_Mannequin_MAT_MASKA (ASTC_RGBAuto, 1024X1024) - 81 MB total VRAM
LogTexture:Display: Building textures: UE4_Mannequin__normals (ASTC_NormalRG, 2048X2048) - 81 MB total VRAM
LogTexture:Display: Building textures: RecordingIndicator (ASTC_RGBAuto, 32X32) - 81 MB total VRAM
LogTexture:Display: Building textures: Countdown (ASTC_RGBAuto, 1152X128) - 81 MB total VRAM
LogTexture:Display: Building textures: T_Sky_Stars (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogTexture:Display: Building textures: T_ColorGrid (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogTexture:Display: Building textures: CASC_None (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: CASC_Cross (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: WidgetGridVertexColorMaterial (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: InvalidLightmapSettings (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogTexture:Display: Building textures: DefaultWhiteGrid (ASTC_RGBAuto, 128X128) - 81 MB total VRAM
LogTexture:Display: Building textures: MiniFont (ASTC_RGBAuto, 512X8) - 81 MB total VRAM
LogTexture:Display: Building textures: DummySpriteTexture (ASTC_RGBAuto, 128X128) - 81 MB total VRAM
LogTexture:Display: Building textures: S_FTest (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Visibility (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Vector (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Sound (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_AudioMaster (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Toggle (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_ColorTrack (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Slomo (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Move (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Fade (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Anim (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Event (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Director (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Float (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: Black (ASTC_RGBAuto, 32X32) - 81 MB total VRAM
LogTexture:Display: Building textures: S_TextRenderActorIcon (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: S_ReflActorIcon (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: S_NavLink (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: S_PortalActorIcon2 (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: S_WindDirectional (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: T_EditorHelp (ASTC_RGBAuto, 2048X2048) - 81 MB total VRAM
LogTexture:Display: Building textures: flipbook (ASTC_RGBAuto, 128X128) - 81 MB total VRAM
LogTexture:Display: Building textures: S_DecalActorIcon (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: PSysThumbnail_OOD (ASTC_RGBAuto, 128X128) - 81 MB total VRAM
LogTexture:Display: Building textures: PSysThumbnail_NoImage (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: Grid (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogTexture:Display: Building textures: MatineeCam_D (ASTC_RGBAuto, 64X64) - 81 MB total VRAM
LogTexture:Display: Building textures: SimpleGrid (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogTexture:Display: Building textures: VR_LaserPower_01 (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogTexture:Display: Building textures: UE4_Logo (ASTC_RGBAuto, 1024X1024) - 81 MB total VRAM
LogTexture:Display: Building textures: T_Default_Material_Grid_N (ASTC_NormalRG, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: T_Default_Material_Grid_M (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
LogSavePackage: Save=1.16ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
LogSavePackage: Save=0.97ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
LogSavePackage: Save=0.89ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
LogSavePackage: Save=1.18ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
LogCook:Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
LogSavePackage: Save=0.98ms
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LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
LogCook:Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
LogSavePackage: Save=1.06ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoDistanceField.uasset
LogSavePackage: Save=0.92ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoDistanceField.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoDistanceField.uasset
LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
LogSavePackage: Save=1.83ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
LogCook:Display: Cooking /Engine/EditorResources/MatineeCam_D → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatineeCam_D.uasset
LogSavePackage: Save=0.81ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatineeCam_D.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatineeCam_D.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Actor → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Actor.uasset
LogSavePackage: Save=0.90ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Actor.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Actor.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_LevelSequence → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_LevelSequence.uasset
LogSavePackage: Save=0.78ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_LevelSequence.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_LevelSequence.uasset
LogCook:Display: Cooking /Engine/EditorResources/RGBTable16x1_AssetViewer → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset
LogSavePackage: Save=0.69ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset
LogCook:Display: Cooking /Engine/EditorResources/Bad → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/Bad.uasset
LogSavePackage: Save=0.86ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/Bad.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/Bad.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSphere.uasset
LogSavePackage: Save=1.68ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSphere.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSphere.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorPlane.uasset
LogSavePackage: Save=2.18ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorPlane.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorPlane.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorCylinder → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCylinder.uasset
LogSavePackage: Save=1.17ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCylinder.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCylinder.uasset
LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
LogSavePackage: Save=0.56ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
LogSavePackage: Save=0.69ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorSkySphere → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSkySphere.uasset
LogSavePackage: Save=1.39ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSkySphere.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSkySphere.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
LogSavePackage: Save=1.03ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset
LogSavePackage: Save=4.29ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Grid → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Grid.uasset
LogSavePackage: Save=0.62ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Grid.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Grid.uasset
LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
LogSavePackage: Save=18.42ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
LogSavePackage: Save=0.85ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
LogSavePackage: Save=0.60ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_DecalActorIcon → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_DecalActorIcon.uasset
LogSavePackage: Save=0.73ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_DecalActorIcon.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_DecalActorIcon.uasset
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset
LogSavePackage: Save=1.69ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat_Copied → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset
LogSavePackage: Save=0.92ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmoHeight_Mat → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset
LogSavePackage: Save=5.38ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset
LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DataLayer.uasset
LogSavePackage: Save=0.48ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DataLayer.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DataLayer.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Terrain → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Terrain.uasset
LogSavePackage: Save=0.68ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Terrain.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Terrain.uasset
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset
LogSavePackage: Save=1.60ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMeshMat → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset
LogSavePackage: Save=3.48ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/HelpActorMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset
LogSavePackage: Save=2.52ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/FlipBook → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset
LogSavePackage: Save=1.38ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Round → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset
LogSavePackage: Save=0.95ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Sign → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset
LogSavePackage: Save=0.68ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset
LogSavePackage: Save=0.51ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset
LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/T_EditorHelp.uasset
LogSavePackage: Save=2.50ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/T_EditorHelp.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/T_EditorHelp.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Emitter → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Emitter.uasset
LogSavePackage: Save=1.11ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Emitter.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Emitter.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset
LogSavePackage: Save=0.75ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/SkyLight → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset
LogSavePackage: Save=0.63ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_WindDirectional → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_WindDirectional.uasset
LogSavePackage: Save=0.69ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_WindDirectional.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_WindDirectional.uasset
LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
LogSavePackage: Save=21.61ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/MiniFont.uasset
LogSavePackage: Save=0.65ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/MiniFont.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/MiniFont.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectional → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset
LogSavePackage: Save=0.70ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset
LogSavePackage: Save=0.88ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPoint → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset
LogSavePackage: Save=0.76ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset
LogSavePackage: Save=0.80ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpot → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset
LogSavePackage: Save=0.79ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpotMove → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset
LogSavePackage: Save=1.06ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_PortalActorIcon2 → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_PortalActorIcon2.uasset
LogSavePackage: Save=0.71ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_PortalActorIcon2.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_PortalActorIcon2.uasset
LogCook:Display: Cooking /Engine/EditorResources/MatInstActSprite → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatInstActSprite.uasset
LogSavePackage: Save=0.60ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatInstActSprite.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatInstActSprite.uasset
LogCook:Display: Cooking /Engine/EditorResources/SceneManager → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SceneManager.uasset
LogSavePackage: Save=0.81ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SceneManager.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SceneManager.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_NavP → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_NavP.uasset
LogSavePackage: Save=0.76ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_NavP.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_NavP.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Player → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Player.uasset
LogSavePackage: Save=0.87ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Player.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Player.uasset
LogCook:Display: Cooking /Engine/EditorResources/AI/S_NavLink → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AI/S_NavLink.uasset
LogSavePackage: Save=0.80ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AI/S_NavLink.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AI/S_NavLink.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Note → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Note.uasset
LogSavePackage: Save=0.83ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Note.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Note.uasset
LogCook:Display: Cooking /Engine/EngineMeshes/Sphere → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Sphere.uasset
LogSavePackage: Save=1.33ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Sphere.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Sphere.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_ReflActorIcon → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ReflActorIcon.uasset
LogSavePackage: Save=0.72ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ReflActorIcon.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ReflActorIcon.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Thruster → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Thruster.uasset
LogSavePackage: Save=0.80ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Thruster.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Thruster.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_RadForce → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_RadForce.uasset
LogSavePackage: Save=0.73ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_RadForce.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_RadForce.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TargetIcon.uasset
LogSavePackage: Save=0.86ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TargetIcon.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TargetIcon.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_TextRenderActorIcon → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset
LogSavePackage: Save=0.63ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Trigger → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Trigger.uasset
LogSavePackage: Save=0.72ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Trigger.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Trigger.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_VectorFieldVol → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_VectorFieldVol.uasset
LogSavePackage: Save=0.75ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_VectorFieldVol.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_VectorFieldVol.uasset
LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/GradientTexture0.uasset
LogSavePackage: Save=0.59ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/GradientTexture0.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/GradientTexture0.uasset
LogCook:Display: Cooking /Engine/EngineResources/Black → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/Black.uasset
LogSavePackage: Save=0.56ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/Black.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/Black.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
LogSavePackage: Save=0.75ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
LogSavePackage: Save=0.68ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
LogSavePackage: Save=0.68ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
LogSavePackage: Save=0.57ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
LogSavePackage: Save=0.56ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
LogSavePackage: Save=0.58ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
LogSavePackage: Save=0.67ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
LogSavePackage: Save=0.59ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
LogSavePackage: Save=0.56ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
LogSavePackage: Save=0.56ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
LogSavePackage: Save=0.69ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
LogSavePackage: Save=0.64ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
LogSavePackage: Save=0.66ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTextureCube.uasset
LogSavePackage: Save=0.68ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTextureCube.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTextureCube.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_FTest → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_FTest.uasset
LogSavePackage: Save=0.67ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_FTest.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_FTest.uasset
LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
LogSavePackage: Save=0.71ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
LogSavePackage: Save=1.53ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
LogCook:Display: Cooking /Game/VirtualRealityBP/Maps/StartupMap_BuiltData → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualRealityBP/Maps/StartupMap_BuiltData.uasset
LogSavePackage: Save=12.05ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualRealityBP/Maps/StartupMap_BuiltData.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualRealityBP/Maps/StartupMap_BuiltData.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
LogSavePackage: Save=0.89ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
LogSavePackage: Save=0.69ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
LogSavePackage: Save=0.89ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
LogSavePackage: Save=0.64ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
LogCook:Display: Cooking /Paper2D/DummySprite → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
LogSavePackage: Save=0.99ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Cylinder.uasset
LogSavePackage: Save=1.35ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Cylinder.uasset’
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LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset
LogSavePackage: Save=9.81ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset
LogSavePackage: Save=1.33ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset
LogSavePackage: Save=2.56ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset
LogSavePackage: Save=1.91ms
LogSavePackage: Async saving from memory to 'D:/UnrealProjects/PCVR/Saved/Edi (post truncated)