Can't launch game to android device

I am trying to launch the basic VR template to my android device. I have added the configure options in the project settings under the tab android and also added the samgsung vr plugin to the project.
Every time i try to build the project to my mobile device i get this same unknown error.

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1392235929) SRandInit(-1392235929).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 2.531653
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3450819
LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): May 21 2017 11:02:34
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: D:/Unreal/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-CJ1VEN4
LogInit: User: sharo
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =2.929690 MHz
LogMemory: Memory total: Physical=8.0GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 263.51 MB used, 263.51 MB peak
LogMemory: Process Virtual Memory: 262.57 MB used, 262.57 MB peak
LogMemory: Physical Memory: 3861.68 MB used, 4289.36 MB free, 8151.04 MB total
LogMemory: Virtual Memory: 644.81 MB used, 4289.36 MB free, 134217728.00 MB total
LogTextLocalizationManager: No translations for (‘nl-NL’) exist, falling back to ‘en’ for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1060 3GB’ (Feature Level 11_0)
LogD3D11RHI: 3035/0/4075 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/4075 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1c02 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1060 3GB’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 1060 3GB’ (P:0 D:1)
LogWindows: 2. ‘NVIDIA GeForce GTX 1060 3GB’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 1060 3GB’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 3GB
LogD3D11RHI: Driver Version: 376.54 (internal:21.21.13.7654, unified:376.54)
LogD3D11RHI: Driver Date: 12-29-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (…/…/…/…/…/UnrealProjects/PCVR/Intermediate/Shaders/WorkingDirectory/12932/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/sharo/AppData/Local/Temp/UnrealShaderWorkingDir/CA799D5C4D5472EC7CF736AD67B8BD60/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.30s 55MB C:/Users/sharo/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/sharo/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/UnrealProjects/PCVR/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/UnrealProjects/PCVR/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/sharo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: pcvr, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 3739262287
LogAssetRegistry: FAssetRegistry took 0.0238 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.169637 seconds
LogUObjectArray: 32560 objects as part of root set at end of initial load.
LogUObjectAllocator: 7089080 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: GoogleVR API created
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Oortelefoon van hoofdtelefoon (3- Razer Kraken 7.1 Chroma)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 51MB C:/Users/sharo/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogFileCache: Scanning file cache for directory ‘D:/UnrealProjects/PCVR/Content/’ took 0.03s
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/…/UnrealProjects/PCVR/Content/VirtualRealityBP/Maps/StartupMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world StartupMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 89.134ms to complete.
LogFileHelpers: Loading map ‘StartupMap’ took 1.986
LogCollectionManager: Loaded 1 collections in 0.001919 seconds
LogFileCache: Scanning file cache for directory ‘D:/UnrealProjects/PCVR/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/UnrealProjects/PCVR/Content/Developers/sharo/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/UnrealProjects/PCVR/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000005 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0201 seconds. Added 2246 classes and 456 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 59.26 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.37 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.013732 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.008354 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.012256 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2).
LogSlate: Took 0.007660 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogAssetRegistry: Asset discovery search completed in 28.8361 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000007 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000018 seconds (updated 0 objects)
LogPlayLevel: Launcher Device ID: Android_ASTC@ce031713905e580b0c
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook:Display: Cooked content cleared for platform AllDesktop
LogCook:Display: Unable to read previous cook inisettings for platform AllDesktop invalidating cook
LogCook:Display: Cooked content cleared for platform MacClient
LogCook:Display: Unable to read previous cook inisettings for platform MacClient invalidating cook
LogCook:Display: Cooked content cleared for platform MacNoEditor
LogCook:Display: Unable to read previous cook inisettings for platform MacNoEditor invalidating cook
LogCook:Display: Cooked content cleared for platform MacServer
LogCook:Display: Unable to read previous cook inisettings for platform MacServer invalidating cook
LogCook:Display: Cooked content cleared for platform Mac
LogCook:Display: Unable to read previous cook inisettings for platform Mac invalidating cook
LogCook:Display: Cooked content cleared for platform WindowsClient
LogCook:Display: Unable to read previous cook inisettings for platform WindowsClient invalidating cook
LogCook:Display: Cooked content cleared for platform WindowsNoEditor
LogCook:Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
LogCook:Display: Cooked content cleared for platform WindowsServer
LogCook:Display: Unable to read previous cook inisettings for platform WindowsServer invalidating cook
LogCook:Display: Cooked content cleared for platform Windows
LogCook:Display: Unable to read previous cook inisettings for platform Windows invalidating cook
LogCook:Display: Cooked content cleared for platform Android
LogCook:Display: Unable to read previous cook inisettings for platform Android invalidating cook
LogCook:Display: Cooked content cleared for platform Android_ASTC
LogCook:Display: Unable to read previous cook inisettings for platform Android_ASTC invalidating cook
LogCook:Display: Cooked content cleared for platform Android_ATC
LogCook:Display: Unable to read previous cook inisettings for platform Android_ATC invalidating cook
LogCook:Display: Cooked content cleared for platform Android_DXT
LogCook:Display: Unable to read previous cook inisettings for platform Android_DXT invalidating cook
LogCook:Display: Cooked content cleared for platform Android_ETC1
LogCook:Display: Unable to read previous cook inisettings for platform Android_ETC1 invalidating cook
LogCook:Display: Cooked content cleared for platform Android_ETC2
LogCook:Display: Unable to read previous cook inisettings for platform Android_ETC2 invalidating cook
LogCook:Display: Cooked content cleared for platform Android_Multi
LogCook:Display: Unable to read previous cook inisettings for platform Android_Multi invalidating cook
LogCook:Display: Cooked content cleared for platform Android_PVRTC
LogCook:Display: Unable to read previous cook inisettings for platform Android_PVRTC invalidating cook
LogCook:Display: Cooked content cleared for platform HTML5
LogCook:Display: Unable to read previous cook inisettings for platform HTML5 invalidating cook
LogCook:Display: Cooked content cleared for platform IOS
LogCook:Display: Unable to read previous cook inisettings for platform IOS invalidating cook
LogCook:Display: Cooked content cleared for platform TVOS
LogCook:Display: Unable to read previous cook inisettings for platform TVOS invalidating cook
LogCook:Display: Cooked content cleared for platform LinuxClient
LogCook:Display: Unable to read previous cook inisettings for platform LinuxClient invalidating cook
LogCook:Display: Cooked content cleared for platform LinuxNoEditor
LogCook:Display: Unable to read previous cook inisettings for platform LinuxNoEditor invalidating cook
LogCook:Display: Cooked content cleared for platform LinuxServer
LogCook:Display: Unable to read previous cook inisettings for platform LinuxServer invalidating cook
LogCook:Display: Cooked content cleared for platform Linux
LogCook:Display: Unable to read previous cook inisettings for platform Linux invalidating cook
LogCook:Display: Sandbox cleanup took 1.587 seconds for platforms AllDesktop MacClient MacNoEditor MacServer Mac WindowsClient WindowsNoEditor WindowsServer Windows Android Android_ASTC Android_ATC Android_DXT Android_ETC1 Android_ETC2 Android_Multi Android_PVRTC HTML5 IOS TVOS LinuxClient LinuxNoEditor LinuxServer Linux iterative false
LogCook:Display: Verify cooked packages:
Packages considered for dependency checks: 0,
Packages failed dependency checks 0,
Found redirectors: 0,
Packages Kept: 0,
Packages Missing: 0,
Packages Deleted: 0
LogCook:Display: Sandbox cleanup took 1.289 seconds for platforms AllDesktop MacClient MacNoEditor MacServer Mac WindowsClient WindowsNoEditor WindowsServer Windows Android Android_ASTC Android_ATC Android_DXT Android_ETC1 Android_ETC2 Android_Multi Android_PVRTC HTML5 IOS TVOS LinuxClient LinuxNoEditor LinuxServer Linux iterative true
LogChunkManifestGenerator: bChunkHardReferencesOnly: 0
LogAIModule: Creating AISystem for world MotionControllerMap
LogAIModule: Creating AISystem for world Entry
LogActorComponent: RegisterComponentWithWorld: (/Engine/Maps/Entry.Entry:PersistentLevel.WorldInfo_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting.
LogShaderCompilers: Instanced stereo rendering is not supported for the GLSL_ES2 shader platform.
LogTexture:Display: Building textures: DefaultTexture (ASTC_RGB, 128X128) - 78 MB total VRAM
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
LogTexture:Display: Building textures: WhiteSquareTexture (ASTC_RGBAuto, 32X32) - 78 MB total VRAM
LogSavePackage: Save=42.79ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
LogContentBrowser: Native class hierarchy updated for ‘BlueprintNativeCodeGen’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogTexture:Display: Building textures: DefaultDiffuse (ASTC_RGBAuto, 1024X1024) - 78 MB total VRAM
LogTexture:Display: Building textures: DefaultTextureCube (ASTC_RGB, 128X128) - 78 MB total VRAM
LogTexture:Display: Building textures: LQ_Lightmap_0_3 (ASTC_RGB, 64X64) - 78 MB total VRAM
LogTexture:Display: Building textures: LQ_Lightmap_0_2 (ASTC_RGB, 1024X1024) - 78 MB total VRAM
LogTexture:Display: Building textures: BSPVertex (ASTC_RGBAuto, 16X16) - 78 MB total VRAM
LogTexture:Display: Building textures: LQ_Lightmap_0_1 (ASTC_RGB, 1024X1024) - 78 MB total VRAM
LogTexture:Display: Building textures: HQ_Lightmap0_3 (ASTC_RGBAuto, 64X64) - 78 MB total VRAM
LogTexture:Display: Building textures: HQ_Lightmap0_2 (ASTC_RGBAuto, 1024X1024) - 78 MB total VRAM
LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
LogTexture:Display: Building textures: HQ_Lightmap0_1 (ASTC_RGBAuto, 1024X1024) - 81 MB total VRAM
LogSavePackage: Save=1.13ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
LogSavePackage: Save=0.75ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
LogSavePackage: Save=1.43ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/WhiteSquareTexture.uasset
LogSavePackage: Save=12.71ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/WhiteSquareTexture.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/WhiteSquareTexture.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
LogSavePackage: Save=1.08ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
LogSavePackage: Save=0.66ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
LogSavePackage: Save=26.22ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
LogSavePackage: Save=0.77ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
LogSavePackage: Save=5.09ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
LogSavePackage: Save=0.83ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
LogSavePackage: Save=0.73ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
LogSavePackage: Save=53.35ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
LogSavePackage: Save=6.33ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
LogSavePackage: Save=0.59ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTexture.uasset
LogSavePackage: Save=0.60ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTexture.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTexture.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
LogSavePackage: Save=0.86ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
LogSavePackage: Save=0.86ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
LogSavePackage: Save=5.39ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
LogSavePackage: Save=0.77ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
LogSavePackage: Save=1.40ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
LogSavePackage: Save=0.99ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
LogSavePackage: Save=0.70ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
LogCook:Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
LogSavePackage: Save=2.93ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
LogCook:Display: Cooking /Engine/VREditor/UI/M_ContentWindow → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/M_ContentWindow.uasset
LogSavePackage: Save=3.33ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/M_ContentWindow.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/M_ContentWindow.uasset
LogCook:Display: Cooking /Engine/VREditor/UI/SelectionBarMesh → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SelectionBarMesh.uasset
LogSavePackage: Save=1.23ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SelectionBarMesh.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SelectionBarMesh.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
LogSavePackage: Save=1.39ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
LogTexture:Display: Building textures: SkyOcclusion1_1 (ASTC_RGBAuto, 512X256) - 81 MB total VRAM
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
LogSavePackage: Save=1.44ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
LogCook:Display: Cooking /Engine/VREditor/UI/CloseButtonMesh → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/CloseButtonMesh.uasset
LogSavePackage: Save=1.17ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/CloseButtonMesh.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/CloseButtonMesh.uasset
LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
LogSavePackage: Save=1.10ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
LogSavePackage: Save=0.84ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
LogCook:Display: Cooking /Engine/VREditor/FloatingText/JointSphere → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/JointSphere.uasset
LogSavePackage: Save=1.35ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/JointSphere.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/JointSphere.uasset
LogCook:Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
LogSavePackage: Save=1.88ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
LogCook:Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
LogSavePackage: Save=0.87ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
LogSavePackage: Save=2.87ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslationHandle → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset
LogSavePackage: Save=1.28ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
LogSavePackage: Save=1.38ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/GizmoMaterial.uasset
LogSavePackage: Save=1.28ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/GizmoMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/GizmoMaterial.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandle → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset
LogSavePackage: Save=1.57ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/StretchingHandle → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset
LogSavePackage: Save=1.46ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
LogSavePackage: Save=1.46ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
LogSavePackage: Save=1.37ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
LogSavePackage: Save=1.37ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_teleport_Cue → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset
LogTexture:Display: Building textures: LQ_Lightmap_1_1 (ASTC_RGB, 512X512) - 81 MB total VRAM
LogTexture:Display: Building textures: HQ_Lightmap1_1 (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogSavePackage: Save=16.06ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset
LogCook:Display: Cooking /Engine/EngineSounds/Master → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSounds/Master.uasset
LogSavePackage: Save=0.45ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSounds/Master.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSounds/Master.uasset
LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_teleport → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport.uasset
LogSavePackage: Save=0.42ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport.uasset
LogCook:Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
LogSavePackage: Save=1.47ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
LogCook:Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
LogSavePackage: Save=2.29ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
LogSavePackage: Save=1.54ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
LogCook:Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
LogSavePackage: Save=18.13ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
LogSavePackage: Save=0.55ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
LogSavePackage: Save=2.05ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
LogSavePackage: Save=8.18ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
LogSavePackage: Save=1.06ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
LogSavePackage: Save=3.65ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
LogCook:Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
LogSavePackage: Save=11.79ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
LogSavePackage: Save=1.30ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
LogSavePackage: Save=2.41ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
LogSavePackage: Save=0.67ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_grab_Cue → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset
LogSavePackage: Save=0.62ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset
LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_grab → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab.uasset
LogSavePackage: Save=0.42ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslateHandleLong → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslateHandleLong.uasset
LogSavePackage: Save=1.50ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslateHandleLong.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslateHandleLong.uasset
LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleFull → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
LogSavePackage: Save=1.81ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
LogSavePackage: Save=1.44ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
LogSavePackage: Save=0.80ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/Camera/CineMat → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/CineMat.uasset
LogSavePackage: Save=4.06ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/CineMat.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/CineMat.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
LogSavePackage: Save=1.25ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
LogSavePackage: Save=1.30ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
LogSavePackage: Save=1.34ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
LogSavePackage: Save=1.29ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
LogSavePackage: Save=1.23ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/MatineeCam_SM → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/MatineeCam_SM.uasset
LogSavePackage: Save=1.37ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/MatineeCam_SM.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/MatineeCam_SM.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeCam_mat → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeCam_mat.uasset
LogSavePackage: Save=2.64ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeCam_mat.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeCam_mat.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CineCam → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CineCam.uasset
LogSavePackage: Save=1.33ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CineCam.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CineCam.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_CameraBody → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CameraBody.uasset
LogSavePackage: Save=0.64ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CameraBody.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CameraBody.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_CamViewFinder → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CamViewFinder.uasset
LogSavePackage: Save=0.65ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CamViewFinder.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CamViewFinder.uasset
LogCook:Display: Cooking /Engine/EngineDebugMaterials/M_SimpleOpaque → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleOpaque.uasset
LogSavePackage: Save=2.41ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleOpaque.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleOpaque.uasset
LogCook:Display: Cooking /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset
LogSavePackage: Save=1.25ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset
LogCook:Display: Cooking /Engine/EngineDebugMaterials/M_SimpleTranslucent → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleTranslucent.uasset
LogSavePackage: Save=2.45ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleTranslucent.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleTranslucent.uasset
LogCook:Display: Cooking /Engine/EngineFonts/Roboto → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset
LogSavePackage: Save=0.43ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset
LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoBold → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
LogSavePackage: Save=21.42ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBold.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
LogSavePackage: Save=14.65ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
LogTexture:Display: Building textures: T_Sky_Blue (ASTC_RGBAuto, 2048X2048) - 81 MB total VRAM
LogSavePackage: Save=13.62ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
LogSavePackage: Save=0.66ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoLight → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
LogSavePackage: Save=13.89ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoLight.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
LogSavePackage: Save=17.95ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1 → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
LogSavePackage: Save=15.26ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCube.uasset
LogSavePackage: Save=1.32ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCube.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCube.uasset
LogTexture:Display: Building textures: UE4_Mannequin_MAT_MASKA (ASTC_RGBAuto, 1024X1024) - 81 MB total VRAM
LogTexture:Display: Building textures: UE4_Mannequin__normals (ASTC_NormalRG, 2048X2048) - 81 MB total VRAM
LogTexture:Display: Building textures: RecordingIndicator (ASTC_RGBAuto, 32X32) - 81 MB total VRAM
LogTexture:Display: Building textures: Countdown (ASTC_RGBAuto, 1152X128) - 81 MB total VRAM
LogTexture:Display: Building textures: T_Sky_Stars (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogTexture:Display: Building textures: T_ColorGrid (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogTexture:Display: Building textures: CASC_None (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: CASC_Cross (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: WidgetGridVertexColorMaterial (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: InvalidLightmapSettings (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogTexture:Display: Building textures: DefaultWhiteGrid (ASTC_RGBAuto, 128X128) - 81 MB total VRAM
LogTexture:Display: Building textures: MiniFont (ASTC_RGBAuto, 512X8) - 81 MB total VRAM
LogTexture:Display: Building textures: DummySpriteTexture (ASTC_RGBAuto, 128X128) - 81 MB total VRAM
LogTexture:Display: Building textures: S_FTest (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Visibility (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Vector (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Sound (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_AudioMaster (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Toggle (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_ColorTrack (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Slomo (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Move (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Fade (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Anim (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Event (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Director (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: MAT_Groups_Float (ASTC_RGBAuto, 16X16) - 81 MB total VRAM
LogTexture:Display: Building textures: Black (ASTC_RGBAuto, 32X32) - 81 MB total VRAM
LogTexture:Display: Building textures: S_TextRenderActorIcon (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: S_ReflActorIcon (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: S_NavLink (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: S_PortalActorIcon2 (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: S_WindDirectional (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: T_EditorHelp (ASTC_RGBAuto, 2048X2048) - 81 MB total VRAM
LogTexture:Display: Building textures: flipbook (ASTC_RGBAuto, 128X128) - 81 MB total VRAM
LogTexture:Display: Building textures: S_DecalActorIcon (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: PSysThumbnail_OOD (ASTC_RGBAuto, 128X128) - 81 MB total VRAM
LogTexture:Display: Building textures: PSysThumbnail_NoImage (ASTC_RGBAuto, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: Grid (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogTexture:Display: Building textures: MatineeCam_D (ASTC_RGBAuto, 64X64) - 81 MB total VRAM
LogTexture:Display: Building textures: SimpleGrid (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogTexture:Display: Building textures: VR_LaserPower_01 (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogTexture:Display: Building textures: UE4_Logo (ASTC_RGBAuto, 1024X1024) - 81 MB total VRAM
LogTexture:Display: Building textures: T_Default_Material_Grid_N (ASTC_NormalRG, 256X256) - 81 MB total VRAM
LogTexture:Display: Building textures: T_Default_Material_Grid_M (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
LogSavePackage: Save=1.16ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
LogSavePackage: Save=0.97ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
LogSavePackage: Save=0.89ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
LogSavePackage: Save=1.18ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
LogCook:Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
LogSavePackage: Save=0.98ms
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LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
LogCook:Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
LogSavePackage: Save=1.06ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoDistanceField.uasset
LogSavePackage: Save=0.92ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoDistanceField.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoDistanceField.uasset
LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
LogSavePackage: Save=1.83ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
LogCook:Display: Cooking /Engine/EditorResources/MatineeCam_D → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatineeCam_D.uasset
LogSavePackage: Save=0.81ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatineeCam_D.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatineeCam_D.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Actor → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Actor.uasset
LogSavePackage: Save=0.90ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Actor.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Actor.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_LevelSequence → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_LevelSequence.uasset
LogSavePackage: Save=0.78ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_LevelSequence.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_LevelSequence.uasset
LogCook:Display: Cooking /Engine/EditorResources/RGBTable16x1_AssetViewer → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset
LogSavePackage: Save=0.69ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset
LogCook:Display: Cooking /Engine/EditorResources/Bad → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/Bad.uasset
LogSavePackage: Save=0.86ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/Bad.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/Bad.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSphere.uasset
LogSavePackage: Save=1.68ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSphere.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSphere.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorPlane.uasset
LogSavePackage: Save=2.18ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorPlane.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorPlane.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorCylinder → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCylinder.uasset
LogSavePackage: Save=1.17ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCylinder.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCylinder.uasset
LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
LogSavePackage: Save=0.56ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
LogSavePackage: Save=0.69ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorSkySphere → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSkySphere.uasset
LogSavePackage: Save=1.39ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSkySphere.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSkySphere.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
LogSavePackage: Save=1.03ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset
LogSavePackage: Save=4.29ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Grid → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Grid.uasset
LogSavePackage: Save=0.62ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Grid.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Grid.uasset
LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
LogSavePackage: Save=18.42ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
LogSavePackage: Save=0.85ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
LogSavePackage: Save=0.60ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_DecalActorIcon → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_DecalActorIcon.uasset
LogSavePackage: Save=0.73ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_DecalActorIcon.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_DecalActorIcon.uasset
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset
LogSavePackage: Save=1.69ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat_Copied → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset
LogSavePackage: Save=0.92ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmoHeight_Mat → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset
LogSavePackage: Save=5.38ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset
LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DataLayer.uasset
LogSavePackage: Save=0.48ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DataLayer.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DataLayer.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Terrain → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Terrain.uasset
LogSavePackage: Save=0.68ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Terrain.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Terrain.uasset
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset
LogSavePackage: Save=1.60ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMeshMat → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset
LogSavePackage: Save=3.48ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/HelpActorMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset
LogSavePackage: Save=2.52ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/FlipBook → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset
LogSavePackage: Save=1.38ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Round → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset
LogSavePackage: Save=0.95ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Sign → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset
LogSavePackage: Save=0.68ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset
LogSavePackage: Save=0.51ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset
LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/T_EditorHelp.uasset
LogSavePackage: Save=2.50ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/T_EditorHelp.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/T_EditorHelp.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Emitter → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Emitter.uasset
LogSavePackage: Save=1.11ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Emitter.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Emitter.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset
LogSavePackage: Save=0.75ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/SkyLight → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset
LogSavePackage: Save=0.63ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_WindDirectional → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_WindDirectional.uasset
LogSavePackage: Save=0.69ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_WindDirectional.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_WindDirectional.uasset
LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
LogSavePackage: Save=21.61ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/MiniFont.uasset
LogSavePackage: Save=0.65ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/MiniFont.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/MiniFont.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectional → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset
LogSavePackage: Save=0.70ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset
LogSavePackage: Save=0.88ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPoint → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset
LogSavePackage: Save=0.76ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset
LogSavePackage: Save=0.80ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpot → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset
LogSavePackage: Save=0.79ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpotMove → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset
LogSavePackage: Save=1.06ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_PortalActorIcon2 → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_PortalActorIcon2.uasset
LogSavePackage: Save=0.71ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_PortalActorIcon2.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_PortalActorIcon2.uasset
LogCook:Display: Cooking /Engine/EditorResources/MatInstActSprite → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatInstActSprite.uasset
LogSavePackage: Save=0.60ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatInstActSprite.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatInstActSprite.uasset
LogCook:Display: Cooking /Engine/EditorResources/SceneManager → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SceneManager.uasset
LogSavePackage: Save=0.81ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SceneManager.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SceneManager.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_NavP → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_NavP.uasset
LogSavePackage: Save=0.76ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_NavP.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_NavP.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Player → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Player.uasset
LogSavePackage: Save=0.87ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Player.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Player.uasset
LogCook:Display: Cooking /Engine/EditorResources/AI/S_NavLink → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AI/S_NavLink.uasset
LogSavePackage: Save=0.80ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AI/S_NavLink.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AI/S_NavLink.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Note → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Note.uasset
LogSavePackage: Save=0.83ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Note.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Note.uasset
LogCook:Display: Cooking /Engine/EngineMeshes/Sphere → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Sphere.uasset
LogSavePackage: Save=1.33ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Sphere.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Sphere.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_ReflActorIcon → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ReflActorIcon.uasset
LogSavePackage: Save=0.72ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ReflActorIcon.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ReflActorIcon.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Thruster → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Thruster.uasset
LogSavePackage: Save=0.80ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Thruster.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Thruster.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_RadForce → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_RadForce.uasset
LogSavePackage: Save=0.73ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_RadForce.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_RadForce.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TargetIcon.uasset
LogSavePackage: Save=0.86ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TargetIcon.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TargetIcon.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_TextRenderActorIcon → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset
LogSavePackage: Save=0.63ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Trigger → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Trigger.uasset
LogSavePackage: Save=0.72ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Trigger.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Trigger.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_VectorFieldVol → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_VectorFieldVol.uasset
LogSavePackage: Save=0.75ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_VectorFieldVol.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_VectorFieldVol.uasset
LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/GradientTexture0.uasset
LogSavePackage: Save=0.59ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/GradientTexture0.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/GradientTexture0.uasset
LogCook:Display: Cooking /Engine/EngineResources/Black → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/Black.uasset
LogSavePackage: Save=0.56ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/Black.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/Black.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
LogSavePackage: Save=0.75ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
LogSavePackage: Save=0.68ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
LogSavePackage: Save=0.68ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
LogSavePackage: Save=0.57ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
LogSavePackage: Save=0.56ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
LogSavePackage: Save=0.58ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
LogSavePackage: Save=0.67ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
LogSavePackage: Save=0.59ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
LogSavePackage: Save=0.56ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
LogSavePackage: Save=0.56ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
LogSavePackage: Save=0.69ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
LogSavePackage: Save=0.64ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
LogSavePackage: Save=0.66ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTextureCube.uasset
LogSavePackage: Save=0.68ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTextureCube.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTextureCube.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_FTest → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_FTest.uasset
LogSavePackage: Save=0.67ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_FTest.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_FTest.uasset
LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
LogSavePackage: Save=0.71ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
LogSavePackage: Save=1.53ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
LogCook:Display: Cooking /Game/VirtualRealityBP/Maps/StartupMap_BuiltData → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualRealityBP/Maps/StartupMap_BuiltData.uasset
LogSavePackage: Save=12.05ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualRealityBP/Maps/StartupMap_BuiltData.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualRealityBP/Maps/StartupMap_BuiltData.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
LogSavePackage: Save=0.89ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
LogSavePackage: Save=0.69ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
LogSavePackage: Save=0.89ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
LogSavePackage: Save=0.64ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
LogCook:Display: Cooking /Paper2D/DummySprite → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
LogSavePackage: Save=0.99ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Cylinder.uasset
LogSavePackage: Save=1.35ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Cylinder.uasset’
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LogCook:Display: Cooking /Game/VirtualReality/Materials/MI_SmallCubes → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Materials/MI_SmallCubes.uasset
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LogCook:Display: Cooking /Game/VirtualRealityBP/Blueprints/PickupActorInterface → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualRealityBP/Blueprints/PickupActorInterface.uasset
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LogCook:Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
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LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
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LogCook:Display: Cooking /Engine/EditorLandscapeResources/DefaultAlphaTexture → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset
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LogCook:Display: Cooking /Game/VirtualReality/Materials/GenericHMDMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Materials/GenericHMDMaterial.uasset
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/CameraDirectionVector → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/CameraDirectionVector.uasset
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/DepthFromWorldPosition → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/DepthFromWorldPosition.uasset
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LogCook:Display: Cooking /Game/VirtualReality/Materials/MF_OccludedPixels → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Materials/MF_OccludedPixels.uasset
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LogCook:Display: Cooking /Game/VirtualReality/Materials/TeleportMCP → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Materials/TeleportMCP.uasset
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LogCook:Display: Cooking /Game/VirtualReality/Materials/MI_ChaperoneOutline → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Materials/MI_ChaperoneOutline.uasset
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LogCook:Display: Cooking /Game/VirtualReality/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
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LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
LogCook:Display: Cooking /Game/VirtualReality/Mannequin/Character/Mesh/MannequinHand_Right_PhysicsAsset → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Mannequin/Character/Mesh/MannequinHand_Right_PhysicsAsset.uasset
LogSavePackage: Save=1.16ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Mannequin/Character/Mesh/MannequinHand_Right_PhysicsAsset.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Mannequin/Character/Mesh/MannequinHand_Right_PhysicsAsset.uasset
LogCook:Display: Cooking /Game/VirtualReality/Mannequin/Character/Mesh/MannequinHand_Right_Skeleton → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Mannequin/Character/Mesh/MannequinHand_Right_Skeleton.uasset
LogSavePackage: Save=0.84ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Mannequin/Character/Mesh/MannequinHand_Right_Skeleton.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Mannequin/Character/Mesh/MannequinHand_Right_Skeleton.uasset
LogCook:Display: Cooking /Game/VirtualReality/Meshes/1x1_cube → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Meshes/1x1_cube.uasset
LogSavePackage: Save=1.62ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Meshes/1x1_cube.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Meshes/1x1_cube.uasset
LogCook:Display: Cooking /Game/VirtualReality/Meshes/BeaconDirection → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Meshes/BeaconDirection.uasset
LogSavePackage: Save=1.49ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Meshes/BeaconDirection.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Meshes/BeaconDirection.uasset
LogCook:Display: Cooking /Game/VirtualReality/Meshes/GenericHMD → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Meshes/GenericHMD.uasset
LogSavePackage: Save=1.77ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Meshes/GenericHMD.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Meshes/GenericHMD.uasset
LogCook:Display: Cooking /Game/VirtualReality/Meshes/SM_FatCylinder → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Meshes/SM_FatCylinder.uasset
LogSavePackage: Save=1.24ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Meshes/SM_FatCylinder.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualReality/Meshes/SM_FatCylinder.uasset
LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
LogSavePackage: Save=42.56ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorBlueprintResources/StandardMacros.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved.
LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
LogSavePackage: Save=46.63ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
LogCook:Display: Cooking /Game/VirtualRealityBP/Maps/MotionControllerMap → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualRealityBP/Maps/MotionControllerMap.umap
LogSpawn:Warning: UWorld::DestroyActor: World has no context! World: MotionControllerMap, Actor: /Game/VirtualRealityBP/Maps/MotionControllerMap.MotionControllerMap:PersistentLevel.MotionControllerMap_C_0
LogSavePackage: Save=233.25ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualRealityBP/Maps/MotionControllerMap.umap’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/PCVR/Content/VirtualRealityBP/Maps/MotionControllerMap.umap
LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved.
LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial2 → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset
LogSavePackage: Save=2.36ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MakeCompositeARGBLayer → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset
LogSavePackage: Save=0.56ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded1D → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset
LogSavePackage: Save=0.98ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset
LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved.
LogCook:Display: Cooking /Engine/EditorResources/LevelGrid1DStripes → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LevelGrid1DStripes.uasset
LogSavePackage: Save=0.64ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LevelGrid1DStripes.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LevelGrid1DStripes.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded2D → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset
LogSavePackage: Save=1.01ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
LogSavePackage: Save=3.67ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
LogSavePackage: Save=0.51ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
LogSavePackage: Save=0.47ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
LogSavePackage: Save=0.48ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for DestructibleMeshEditorTutorial. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
LogSavePackage: Save=43.84ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. Package will not be saved.
LogTexture:Display: Building textures: ThumbnailTexture (ASTC_RGB, 512X512) - 81 MB total VRAM
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
LogSavePackage: Save=0.78ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
LogCook:Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for FlipbookEditorTutorial. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
LogSavePackage: Save=0.69ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved.
LogCook:Display: Cooking /Engine/EngineMeshes/Cube → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Cube.uasset
LogSavePackage: Save=1.19ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Cube.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Cube.uasset
LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
LogSavePackage: Save=0.94ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
LogSavePackage: Save=2.34ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
LogTexture:Display: Building textures: T_SmokeSubUV_8X8 (ASTC_RGBAuto, 1024X1024) - 81 MB total VRAM
LogSavePackage: Save=4.12ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
LogTexture:Display: Building textures: T_soft_smoke (ASTC_RGBAuto, 512X512) - 81 MB total VRAM
LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
LogSavePackage: Save=1.97ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
LogSavePackage: Save=5.93ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
LogSavePackage: Save=0.56ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
LogSavePackage: Save=1.49ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
LogSavePackage: Save=0.49ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
LogSavePackage: Save=1.03ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
LogCook:Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved.
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
LogSavePackage: Save=7.82ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
LogSavePackage: Save=1.19ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
LogSavePackage: Save=3.30ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
LogSavePackage: Save=4.73ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
LogSavePackage: Save=0.76ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
LogSavePackage: Save=1.09ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
LogSavePackage: Save=0.69ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
LogSavePackage: Save=0.75ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
LogSavePackage: Save=0.68ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
LogTexture:Display: Building textures: MobileHUDDirectionStick (ASTC_RGBAuto, 64X64) - 82 MB total VRAM
LogTexture:Display: Building textures: MobileHUDDirectionPad3 (ASTC_RGBAuto, 256X128) - 82 MB total VRAM
LogTexture:Display: Building textures: MobileHUDDirectionPad2 (ASTC_RGBAuto, 256X128) - 82 MB total VRAM
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
LogSavePackage: Save=0.61ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
LogSavePackage: Save=0.42ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
LogTexture:Display: Building textures: MobileHUDDirectionPad (ASTC_RGBAuto, 128X128) - 82 MB total VRAM
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
LogSavePackage: Save=0.87ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
LogTexture:Display: Building textures: MobileHUDButtonFire (ASTC_RGBAuto, 64X64) - 82 MB total VRAM
LogTexture:Display: Building textures: MobileHUDButton3 (ASTC_RGBAuto, 32X32) - 82 MB total VRAM
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
LogTexture:Display: Building textures: MobileHUDButton2_on (ASTC_RGBAuto, 128X32) - 82 MB total VRAM
LogSavePackage: Save=0.63ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
LogSavePackage: Save=0.50ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
LogTexture:Display: Building textures: MobileHUDButton2_off (ASTC_RGBAuto, 128X32) - 82 MB total VRAM
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
LogSavePackage: Save=0.69ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
LogSavePackage: Save=0.68ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
LogTexture:Display: Building textures: MobileHUDButton1_on (ASTC_RGBAuto, 64X32) - 82 MB total VRAM
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
LogSavePackage: Save=0.61ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
LogTexture:Display: Building textures: MobileHUDButton1_off (ASTC_RGBAuto, 64X32) - 82 MB total VRAM
LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
LogSavePackage: Save=0.64ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
LogSavePackage: Save=0.60ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
LogSavePackage: Save=0.56ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
LogSavePackage: Save=0.69ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
LogTexture:Display: Building textures: AnalogHat (ASTC_RGBAuto, 32X32) - 82 MB total VRAM
LogTexture:Display: Building textures: T_MobileMenu2 (ASTC_RGBAuto, 512X512) - 82 MB total VRAM
LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/AnalogHat.uasset
LogSavePackage: Save=0.90ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/AnalogHat.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/AnalogHat.uasset
LogTexture:Display: Building textures: T_MobileControls_texture (ASTC_RGBAuto, 512X512) - 83 MB total VRAM
LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileMenu2.uasset
LogSavePackage: Save=0.81ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileMenu2.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileMenu2.uasset
LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture → D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileControls_texture.uasset
LogSavePackage: Save=0.85ms
LogSavePackage: Async saving from memory to ‘D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileControls_texture.uasset’
LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/PCVR/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileControls_texture.uasset
LogRedirectors:Display: Timer ResolveTimeLoad 2.683742
LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000
LogRedirectors:Display: Timer ResolveTimeTotal 2.686589
LogBlueprintCodeGen:Display: Nativization Summary - AnimBP:
LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
LogBlueprintCodeGen:Display: Nativization Summary - Shared Variables From Graph: 0
LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
LogChunkManifestGenerator: Starting FixupPackageDependenciesForChunks…
LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
LogChunkManifestGenerator: Chunk: 0, Started with 534 packages, Final after dependency resolve: 534
LogStats: … FixupPackageDependenciesForChunks complete. - 0.007 s
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 399, size is 180.92kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 6.584747s total time 19.258509
LogCook:Display: Peak Used virtual 1671 Peak Used phsical 1488
LogCook:Display: Hierarchy timer information
Name: Length(ms)Root: 0.000000ms
GenerateAssetRegistryTime: 0.144724ms
CleanSandboxTime: 2876.445629ms
StartupPackagesResolveStringAssetReferences: 2247.781850ms
GenerateLongPackageName: 0.066902ms
TickCookOnTheSide: 6583.863158ms
ShouldCook: 0.060737ms
CallBeginCacheForCookedPlatformData: 85.784834ms
PostLoadPackageFixup: 21.212138ms
UnsolicitedMarkup: 8.896533ms
GetObjectsWithOuter: 1.117866ms
GeneratePackageNames: 6.954964ms
UnsolicitedPackageAlreadyCooked: 4.008275ms
PackageCast: 0.405904ms
FullGCAssetsContains: 0.406582ms
AddUnassignedPackageToManifest: 0.000000ms
GetCachedName: 0.915438ms
AddToPackageList: 2.120338ms
SavingPackages: 3150.908105ms
EnqueueUnsavedPackages: 1.610398ms
PrecachePlatformDataForNextPackage: 45.222208ms
PrecachePlatformDataForNextNextPackage: 305.887308ms
SaveCookedPackage: 2737.346258ms
ResolveRedirectors: 634.574294ms
LoadPackage: 0.709321ms
GEditorSavePackage: 2078.026369ms
LoadPackage: 179.484177ms
SavingAssetRegistry: 1892.935090ms
IntStats
SavedPackage=391
LoadPackage=19
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 11.762057
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/UnrealProjects/PCVR/PCVR.uproject BuildCookRun -project=D:/UnrealProjects/PCVR/PCVR.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ASTC -targetplatform=Androi
d -cookflavor=ASTC -build -map=/Game/VirtualRealityBP/Maps/StartupMap -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/VirtualRealityBP/Maps/StartupMap -Messaging" -device=Android_ASTC@ce031713905e580b0c -addcmdline="-SessionId=25EF23AE42E0843F9491429C6569392F -SessionOwner=‘sharo’ -SessionName=‘Launch On
Device’ " -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\UnrealProjects\PCVR\PCVR.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.034186
LogPlayLevel: CommandUtils.Run: Run: D:\Unreal\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe PCVR Android Development -Project=D:\UnrealProjects\PCVR\PCVR.uproject D:\UnrealProjects\PCVR\PCVR.uproject -remoteini=“D:\UnrealProjects\PCVR” -noxge -generatemanifest -NoHotReload
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogPlayLevel: CommandUtils.Run: Run: Took 1,7975236s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: D:\Unreal\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe PCVR Android Development -Project=D:\UnrealProjects\PCVR\PCVR.uproject D:\UnrealProjects\PCVR\PCVR.uproject -remoteini=“D:\UnrealProjects\PCVR” -noxge -NoHotReload -ignorejunk
LogPlayLevel: UnrealBuildTool: Creating makefile for PCVR (changes to target files)
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogPlayLevel: UnrealBuildTool: Compiling Native code with NDK API ‘android-19’
LogPlayLevel: UnrealBuildTool: Target is up to date
LogPlayLevel: UnrealBuildTool: Deploying PCVR Android Development…
LogPlayLevel: UnrealBuildTool: Receipt Filename: D:\UnrealProjects\PCVR\Binaries\Android\PCVR.target
LogPlayLevel: UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
LogPlayLevel: UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: UPL: …\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: UPL: …\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====15-6-2017 14:21:07====PREPARING TO MAKE APK=================================================================
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to shim file D:\UnrealProjects\PCVR\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Shim data file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\UnrealProjects\PCVR\Build\Android\src\com\YourCompany\PCVR\AlarmReceiver.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\UnrealProjects\PCVR\Build\Android\src\com\YourCompany\PCVR\DownloaderActivity.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\UnrealProjects\PCVR\Build\Android\src\com\YourCompany\PCVR\OBBDownloaderService.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool: Cleaning up files based on template dir D:\UnrealProjects\PCVR\Build\Android\src\com\YourCompany\PCVR
LogPlayLevel: UnrealBuildTool: Building Java with SDK API level ‘android-19’
LogPlayLevel: UnrealBuildTool: D:\UnrealProjects\PCVR\Binaries\Android\PCVR-armv7-es2.apk is out of date due to newer input file D:\UnrealProjects\PCVR\Binaries\Android\PCVR-armv7-es2.so
LogPlayLevel: UnrealBuildTool: UPL Init: armeabi-v7a
LogPlayLevel: UnrealBuildTool: GearVR init
LogPlayLevel: UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
LogPlayLevel: UnrealBuildTool: GoogleVRHMD init
LogPlayLevel: UnrealBuildTool: Sustained-performance mode is not desired
LogPlayLevel: UnrealBuildTool: On build machine.
LogPlayLevel: UnrealBuildTool: bPackageDataInsideApk = False
LogPlayLevel: UnrealBuildTool: Added repository: D:\CodeworksForAndroid\android-sdk-windows\extras\android\m2repository
LogPlayLevel: UnrealBuildTool: Added repository: …\Engine\Source\ThirdParty\Android\extras\google\m2repository
LogPlayLevel: UnrealBuildTool: Added repository: …\Engine\Source\ThirdParty\Android\extras\android\m2repository
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-ads, 9.2.0
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-auth, 9.2.0
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-games, 9.2.0
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-nearby, 9.2.0
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-plus, 9.2.0
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====15-6-2017 14:21:09====PREPARING NATIVE CODE=================================================================
LogPlayLevel: UnrealBuildTool: On build machine.
LogPlayLevel: UnrealBuildTool: Copying GoogleVR buildtime files to staging
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: Directory …/…/Engine//Source/ThirdParty/GoogleVR/lib/common_library copied to D:\UnrealProjects\PCVR\Intermediate/Android/APK/JavaLibs/common_library
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====15-6-2017 14:21:09====UPDATING BUILD CONFIGURATION FILES====================================================
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for common_library…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for downloader_library…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-lite-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-base-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-base-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-basement-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-clearcut-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-drive-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-games-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-gass-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-nearby-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-plus-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-tasks-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-v4-23.0.0…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing new GameActivity.java file to D:\UnrealProjects\PCVR\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
LogPlayLevel: UnrealBuildTool: Copying GoogleVR runtime files to staging
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====15-6-2017 14:21:41====PERFORMING FINAL APK PACKAGE OPERATION================================================
LogPlayLevel: UnrealBuildTool: Making .apk with Ant… (note: it’s safe to ignore javac obsolete warnings)
LogPlayLevel: UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in D:\UnrealProjects\PCVR\Intermediate\Android\APK\custom_rules.xml and again in D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\common_library\custom_rules.xml
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: BUILD FAILED
LogPlayLevel: UnrealBuildTool: D:\CodeworksForAndroid\android-sdk-windows\tools\ant\build.xml:597: The following error occurred while executing this line:
LogPlayLevel: UnrealBuildTool: D:\CodeworksForAndroid\android-sdk-windows\tools\ant\build.xml:649: The following error occurred while executing this line:
LogPlayLevel: UnrealBuildTool: D:\CodeworksForAndroid\android-sdk-windows\tools\ant\build.xml:694: null returned: 1
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: Total time: 22 seconds
LogPlayLevel: UnrealBuildTool: Making .apk with Ant again to show errors
LogPlayLevel: UnrealBuildTool: Buildfile: D:\UnrealProjects\PCVR\Intermediate\Android\APK\build.xml
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
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LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -check-env:
LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\CodeworksForAndroid\android-sdk-windows
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -setup:
LogPlayLevel: UnrealBuildTool: [echo] Project Name: PCVR
LogPlayLevel: UnrealBuildTool: [gettype] Project Type: Application
LogPlayLevel: UnrealBuildTool:
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LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for PCVR…
LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: UnrealBuildTool: [gettarget] API level: 19
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Creating output directories if needed…
LogPlayLevel: UnrealBuildTool: [echo] ----------
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LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\CodeworksForAndroid\android-sdk-windows
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LogPlayLevel: UnrealBuildTool: [echo] Project Name: support-v4-23.0.0
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LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
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LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: UnrealBuildTool: [gettarget] API level: 19
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Creating output directories if needed…
LogPlayLevel: UnrealBuildTool: [echo] ----------
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LogPlayLevel: UnrealBuildTool: [dependency] Library dependencies:
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LogPlayLevel: UnrealBuildTool: -code-gen:
LogPlayLevel: UnrealBuildTool: [mergemanifest] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: UnrealBuildTool: [echo] Handling aidl files…
LogPlayLevel: UnrealBuildTool: [aidl] No AIDL files to compile.
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LogPlayLevel: UnrealBuildTool: [aapt] Found new input file
LogPlayLevel: UnrealBuildTool: [aapt] Generating resource IDs…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling BuildConfig class…
LogPlayLevel: UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
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LogPlayLevel: UnrealBuildTool: -compile:
LogPlayLevel: UnrealBuildTool: [echo] Creating library output jar file…
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LogPlayLevel: UnrealBuildTool: [echo] Library project: do not convert bytecode…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -crunch:
LogPlayLevel: UnrealBuildTool: [crunch] Crunching PNG Files in source dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\support-v4-23.0.0\res
LogPlayLevel: UnrealBuildTool: [crunch] To destination dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\support-v4-23.0.0\bin\res
LogPlayLevel: UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
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LogPlayLevel: UnrealBuildTool: -package-resources:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package resources…
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LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package apk…
LogPlayLevel: UnrealBuildTool:
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LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -do-debug:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not create apk…
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\support-v4-23.0.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\support-v4-23.0.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\support-v4-23.0.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\support-v4-23.0.0\bin\build.prop
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LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-files:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -check-env:
LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\CodeworksForAndroid\android-sdk-windows
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -setup:
LogPlayLevel: UnrealBuildTool: [echo] Project Name: play-services-tasks-9.2.0
LogPlayLevel: UnrealBuildTool: [gettype] Project Type: Android Library
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-mode:
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LogPlayLevel: UnrealBuildTool: -debug-obfuscation-check:
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LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -build-setup:
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for play-services-tasks-9.2.0…
LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: UnrealBuildTool: [gettarget] API level: 19
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Creating output directories if needed…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Resolving Dependencies for play-services-tasks-9.2.0…
LogPlayLevel: UnrealBuildTool: [dependency] Library dependencies:
LogPlayLevel: UnrealBuildTool: [dependency] No Libraries
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LogPlayLevel: UnrealBuildTool: [dependency] ------------------
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LogPlayLevel: UnrealBuildTool: -code-gen:
LogPlayLevel: UnrealBuildTool: [mergemanifest] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: UnrealBuildTool: [echo] Handling aidl files…
LogPlayLevel: UnrealBuildTool: [aidl] No AIDL files to compile.
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LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling Resources…
LogPlayLevel: UnrealBuildTool: [aapt] Found new input file
LogPlayLevel: UnrealBuildTool: [aapt] Generating resource IDs…
LogPlayLevel: UnrealBuildTool: [echo] ----------
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LogPlayLevel: UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
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LogPlayLevel: UnrealBuildTool: [echo] Creating library output jar file…
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LogPlayLevel: UnrealBuildTool: [echo] Library project: do not convert bytecode…
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LogPlayLevel: UnrealBuildTool: [crunch] Crunching PNG Files in source dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-tasks-9.2.0\res
LogPlayLevel: UnrealBuildTool: [crunch] To destination dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-tasks-9.2.0\bin\res
LogPlayLevel: UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
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LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package resources…
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LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package apk…
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LogPlayLevel: UnrealBuildTool: [echo] Library project: do not create apk…
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-tasks-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-tasks-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-tasks-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-tasks-9.2.0\bin\build.prop
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LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\CodeworksForAndroid\android-sdk-windows
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LogPlayLevel: UnrealBuildTool: [echo] Project Name: play-services-plus-9.2.0
LogPlayLevel: UnrealBuildTool: [gettype] Project Type: Android Library
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LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for play-services-plus-9.2.0…
LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: UnrealBuildTool: [gettarget] API level: 19
LogPlayLevel: UnrealBuildTool: [echo] ----------
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LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Resolving Dependencies for play-services-plus-9.2.0…
LogPlayLevel: UnrealBuildTool: [dependency] Library dependencies:
LogPlayLevel: UnrealBuildTool: [dependency] No Libraries
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LogPlayLevel: UnrealBuildTool: [dependency] ------------------
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LogPlayLevel: UnrealBuildTool: [mergemanifest] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
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LogPlayLevel: UnrealBuildTool: [aapt] Found Deleted Target File
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LogPlayLevel: UnrealBuildTool: [javac] Compiling 1 source file to D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\classes
LogPlayLevel: UnrealBuildTool: [echo] Creating library output jar file…
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LogPlayLevel: UnrealBuildTool: [crunch] Crunching PNG Files in source dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\res
LogPlayLevel: UnrealBuildTool: [crunch] To destination dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\res
LogPlayLevel: UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
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LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package apk…
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LogPlayLevel: UnrealBuildTool: [echo] Library project: do not create apk…
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\build.prop
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LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
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LogPlayLevel: UnrealBuildTool: [echo] Project Name: play-services-nearby-9.2.0
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LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for play-services-nearby-9.2.0…
LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: UnrealBuildTool: [gettarget] API level: 19
LogPlayLevel: UnrealBuildTool: [echo] ----------
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LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package resources…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -package:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package apk…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-package:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -do-debug:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not create apk…
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: debug:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: nodeps:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-mode-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-files:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -check-env:
LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\CodeworksForAndroid\android-sdk-windows
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -setup:
LogPlayLevel: UnrealBuildTool: [echo] Project Name: play-services-ads-9.2.0
LogPlayLevel: UnrealBuildTool: [gettype] Project Type: Android Library
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-mode:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -debug-obfuscation-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -build-setup:
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for play-services-ads-9.2.0…
LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: UnrealBuildTool: [gettarget] API level: 19
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Creating output directories if needed…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Resolving Dependencies for play-services-ads-9.2.0…
LogPlayLevel: UnrealBuildTool: [dependency] Library dependencies:
LogPlayLevel: UnrealBuildTool: [dependency] No Libraries
LogPlayLevel: UnrealBuildTool: [dependency]
LogPlayLevel: UnrealBuildTool: [dependency] ------------------
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -code-gen:
LogPlayLevel: UnrealBuildTool: [mergemanifest] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: UnrealBuildTool: [echo] Handling aidl files…
LogPlayLevel: UnrealBuildTool: [aidl] No AIDL files to compile.
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling RenderScript files…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling Resources…
LogPlayLevel: UnrealBuildTool: [aapt] Found new input file
LogPlayLevel: UnrealBuildTool: [aapt] Generating resource IDs…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling BuildConfig class…
LogPlayLevel: UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -compile:
LogPlayLevel: UnrealBuildTool: [echo] Creating library output jar file…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -obfuscate:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -dex:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not convert bytecode…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -crunch:
LogPlayLevel: UnrealBuildTool: [crunch] Crunching PNG Files in source dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\res
LogPlayLevel: UnrealBuildTool: [crunch] To destination dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\bin\res
LogPlayLevel: UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -package-resources:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package resources…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -package:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package apk…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-package:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -do-debug:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not create apk…
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: debug:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: nodeps:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-mode-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-files:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -check-env:
LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\CodeworksForAndroid\android-sdk-windows
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -setup:
LogPlayLevel: UnrealBuildTool: [echo] Project Name: downloader_library
LogPlayLevel: UnrealBuildTool: [gettype] Project Type: Android Library
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-mode:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -debug-obfuscation-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -build-setup:
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for downloader_library…
LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: UnrealBuildTool: [gettarget] API level: 19
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Creating output directories if needed…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Resolving Dependencies for downloader_library…
LogPlayLevel: UnrealBuildTool: [dependency] Library dependencies:
LogPlayLevel: UnrealBuildTool: [dependency] No Libraries
LogPlayLevel: UnrealBuildTool: [dependency]
LogPlayLevel: UnrealBuildTool: [dependency] ------------------
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -code-gen:
LogPlayLevel: UnrealBuildTool: [mergemanifest] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: UnrealBuildTool: [echo] Handling aidl files…
LogPlayLevel: UnrealBuildTool: [aidl] No AIDL files to compile.
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling RenderScript files…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling Resources…
LogPlayLevel: UnrealBuildTool: [aapt] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [aapt] Generating resource IDs…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling BuildConfig class…
LogPlayLevel: UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -compile:
LogPlayLevel: UnrealBuildTool: [javac] Compiling 1 source file to D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
LogPlayLevel: UnrealBuildTool: [echo] Creating library output jar file…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -obfuscate:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -dex:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not convert bytecode…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -crunch:
LogPlayLevel: UnrealBuildTool: [crunch] Crunching PNG Files in source dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\downloader_library\res
LogPlayLevel: UnrealBuildTool: [crunch] To destination dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
LogPlayLevel: UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -package-resources:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package resources…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -package:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package apk…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-package:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -do-debug:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not create apk…
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: debug:
LogPlayLevel: UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in D:\UnrealProjects\PCVR\Intermediate\Android\APK\custom_rules.xml and again in D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\common_library\custom_rules.xml
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: nodeps:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-mode-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-files:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -check-env:
LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\CodeworksForAndroid\android-sdk-windows
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -setup:
LogPlayLevel: UnrealBuildTool: [echo] Project Name: common_library
LogPlayLevel: UnrealBuildTool: [gettype] Project Type: Android Library
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-mode:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -debug-obfuscation-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -build-setup:
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for common_library…
LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: UnrealBuildTool: [gettarget] API level: 19
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Creating output directories if needed…
LogPlayLevel: UnrealBuildTool: [mkdir] Created dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\common_library\bin\rsObj
LogPlayLevel: UnrealBuildTool: [mkdir] Created dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\common_library\bin\rsLibs
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Resolving Dependencies for common_library…
LogPlayLevel: UnrealBuildTool: [dependency] Library dependencies:
LogPlayLevel: UnrealBuildTool: [dependency] No Libraries
LogPlayLevel: UnrealBuildTool: [dependency]
LogPlayLevel: UnrealBuildTool: [dependency] ------------------
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -code-gen:
LogPlayLevel: UnrealBuildTool: [mergemanifest] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: UnrealBuildTool: [echo] Handling aidl files…
LogPlayLevel: UnrealBuildTool: [aidl] No AIDL files to compile.
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling RenderScript files…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling Resources…
LogPlayLevel: UnrealBuildTool: [aapt] Generating resource IDs…
LogPlayLevel: UnrealBuildTool: [aapt] D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\common_library\res\values-v21\values.xml:5: error: Error retrieving parent for item: No resource found that matches the given name ‘@android:style/Theme.Material.Light.Dialog’.
LogPlayLevel: UnrealBuildTool: [aapt]
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: BUILD FAILED
LogPlayLevel: UnrealBuildTool: D:\CodeworksForAndroid\android-sdk-windows\tools\ant\build.xml:597: The following error occurred while executing this line:
LogPlayLevel: UnrealBuildTool: D:\CodeworksForAndroid\android-sdk-windows\tools\ant\build.xml:649: The following error occurred while executing this line:
LogPlayLevel: UnrealBuildTool: D:\CodeworksForAndroid\android-sdk-windows\tools\ant\build.xml:694: null returned: 1
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: Total time: 19 seconds
LogPlayLevel: UnrealBuildTool: ERROR: System.IO.FileNotFoundException: Kan bestand D:\UnrealProjects\PCVR\Intermediate/Android/APK/bin/PCVR-debug.apk niet vinden.
LogPlayLevel: UnrealBuildTool: Bestandsnaam: D:\UnrealProjects\PCVR\Intermediate/Android/APK/bin/PCVR-debug.apk
LogPlayLevel: UnrealBuildTool: bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: UnrealBuildTool: bij System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: UnrealBuildTool: bij UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFil
esDir)
LogPlayLevel: UnrealBuildTool: bij UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildDeployTarget InTarget)
LogPlayLevel: UnrealBuildTool: bij UnrealBuildTool.AndroidPlatform.Deploy(UEBuildDeployTarget Target)
LogPlayLevel: UnrealBuildTool: bij UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile)
LogPlayLevel: UnrealBuildTool: Total build time: 88,11 seconds (NoActionsToExecute executor: 0,00 seconds)
LogPlayLevel: CommandUtils.Run: Run: Took 88,4414699s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Unreal\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe PCVR Android Development -Project=D:\UnrealProjects\PCVR\PCVR.uproject D:\UnrealProjects\PCVR\PCVR.uproject -remoteini=“D:\UnrealProjects\PCV
R” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.06.15-14.20.55.txt’
LogPlayLevel: bij AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) LogPlayLevel: bij AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: bij AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) LogPlayLevel: bij AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
LogPlayLevel: bij AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) LogPlayLevel: bij AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) LogPlayLevel: bij Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) LogPlayLevel: bij BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: bij BuildCookRun.ExecuteBuild() LogPlayLevel: bij AutomationTool.BuildCommand.Execute() LogPlayLevel: bij AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) LogPlayLevel: bij AutomationTool.Automation.Process(String[] Arguments) LogPlayLevel: bij AutomationTool.Program.MainProc(Object Param) LogPlayLevel: bij AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
LogPlayLevel: bij AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 89.841628
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
LogPlayLevel: Launcher Device ID: Android_ASTC@ce031713905e580b0c
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook:Display: Verify cooked packages:
Packages considered for dependency checks: 369,
Packages failed dependency checks 0,
Found redirectors: 5,
Packages Kept: 369,
Packages Missing: 0,
Packages Deleted: 0
LogCook:Display: Sandbox cleanup took 1.487 seconds for platforms AllDesktop MacClient MacNoEditor MacServer Mac WindowsClient WindowsNoEditor WindowsServer Windows Android Android_ASTC Android_ATC Android_DXT Android_ETC1 Android_ETC2 Android_Multi Android_PVRTC HTML5 IOS TVOS LinuxClient LinuxNoEditor LinuxServer Linux iterative true
LogRedirectors:Display: Timer ResolveTimeLoad 2.683742
LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000
LogRedirectors:Display: Timer ResolveTimeTotal 2.686987
LogBlueprintCodeGen:Display: Nativization Summary - AnimBP:
LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
LogBlueprintCodeGen:Display: Nativization Summary - Shared Variables From Graph: 0
LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
LogChunkManifestGenerator: Starting FixupPackageDependenciesForChunks…
LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
LogChunkManifestGenerator: Chunk: 0, Started with 534 packages, Final after dependency resolve: 534
LogStats: … FixupPackageDependenciesForChunks complete. - 0.000 s
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 399, size is 180.92kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 0.000012s total time 2.431234
LogCook:Display: Peak Used virtual 1671 Peak Used phsical 1488
LogCook:Display: Hierarchy timer information
Name: Length(ms)Root: 0.000000ms
CleanSandboxTime: 1486.998625ms
StartupPackagesResolveStringAssetReferences: 143.455453ms
GenerateLongPackageName: 0.090454ms
SavingAssetRegistry: 92.828933ms
IntStats
SavedPackage=391
LoadPackage=19
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000029
LogSlate: Took 0.008849 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/UnrealProjects/PCVR/PCVR.uproject BuildCookRun -project=D:/UnrealProjects/PCVR/PCVR.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ASTC -targetplatform=Androi
d -cookflavor=ASTC -build -map=/Game/VirtualRealityBP/Maps/StartupMap -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/VirtualRealityBP/Maps/StartupMap -Messaging" -device=Android_ASTC@ce031713905e580b0c -addcmdline="-SessionId=C34F012A4C1A55E91DD15A83568A663E -SessionOwner=‘sharo’ -SessionName=‘Launch On
Device’ " -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\UnrealProjects\PCVR\PCVR.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.004560
LogPlayLevel: CommandUtils.Run: Run: D:\Unreal\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe PCVR Android Development -Project=D:\UnrealProjects\PCVR\PCVR.uproject D:\UnrealProjects\PCVR\PCVR.uproject -remoteini=“D:\UnrealProjects\PCVR” -noxge -generatemanifest -NoHotReload
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogPlayLevel: CommandUtils.Run: Run: Took 1,1295386s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: D:\Unreal\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe PCVR Android Development -Project=D:\UnrealProjects\PCVR\PCVR.uproject D:\UnrealProjects\PCVR\PCVR.uproject -remoteini=“D:\UnrealProjects\PCVR” -noxge -NoHotReload -ignorejunk
LogPlayLevel: UnrealBuildTool: Creating makefile for PCVR (changes to target files)
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogPlayLevel: UnrealBuildTool: Compiling Native code with NDK API ‘android-19’
LogPlayLevel: UnrealBuildTool: Target is up to date
LogPlayLevel: UnrealBuildTool: Deploying PCVR Android Development…
LogPlayLevel: UnrealBuildTool: Receipt Filename: D:\UnrealProjects\PCVR\Binaries\Android\PCVR.target
LogPlayLevel: UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
LogPlayLevel: UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: UPL: …\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: UPL: …\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====15-6-2017 14:23:25====PREPARING TO MAKE APK=================================================================
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to shim file D:\UnrealProjects\PCVR\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Shim data file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\UnrealProjects\PCVR\Build\Android\src\com\YourCompany\PCVR\AlarmReceiver.java ====
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LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\UnrealProjects\PCVR\Build\Android\src\com\YourCompany\PCVR\DownloaderActivity.java ====
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LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\UnrealProjects\PCVR\Build\Android\src\com\YourCompany\PCVR\OBBDownloaderService.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool: Cleaning up files based on template dir D:\UnrealProjects\PCVR\Build\Android\src\com\YourCompany\PCVR
LogPlayLevel: UnrealBuildTool: Building Java with SDK API level ‘android-19’
LogPlayLevel: UnrealBuildTool: D:\UnrealProjects\PCVR\Binaries\Android\PCVR-armv7-es2.apk is out of date due to newer input file D:\UnrealProjects\PCVR\Binaries\Android\PCVR-armv7-es2.so
LogPlayLevel: UnrealBuildTool: UPL Init: armeabi-v7a
LogPlayLevel: UnrealBuildTool: GearVR init
LogPlayLevel: UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
LogPlayLevel: UnrealBuildTool: GoogleVRHMD init
LogPlayLevel: UnrealBuildTool: Sustained-performance mode is not desired
LogPlayLevel: UnrealBuildTool: On build machine.
LogPlayLevel: UnrealBuildTool: bPackageDataInsideApk = False
LogPlayLevel: UnrealBuildTool: Added repository: D:\CodeworksForAndroid\android-sdk-windows\extras\android\m2repository
LogPlayLevel: UnrealBuildTool: Added repository: …\Engine\Source\ThirdParty\Android\extras\google\m2repository
LogPlayLevel: UnrealBuildTool: Added repository: …\Engine\Source\ThirdParty\Android\extras\android\m2repository
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-ads, 9.2.0
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LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-nearby, 9.2.0
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-plus, 9.2.0
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====15-6-2017 14:23:26====PREPARING NATIVE CODE=================================================================
LogPlayLevel: UnrealBuildTool: On build machine.
LogPlayLevel: UnrealBuildTool: Copying GoogleVR buildtime files to staging
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: Directory …/…/Engine//Source/ThirdParty/GoogleVR/lib/common_library copied to D:\UnrealProjects\PCVR\Intermediate/Android/APK/JavaLibs/common_library
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====15-6-2017 14:23:26====UPDATING BUILD CONFIGURATION FILES====================================================
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for common_library…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for downloader_library…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-lite-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-base-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-base-9.2.0…
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LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-gass-9.2.0…
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LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-tasks-9.2.0…
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-v4-23.0.0…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing new GameActivity.java file to D:\UnrealProjects\PCVR\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
LogPlayLevel: UnrealBuildTool: Copying GoogleVR runtime files to staging
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====15-6-2017 14:23:57====PERFORMING FINAL APK PACKAGE OPERATION================================================
LogPlayLevel: UnrealBuildTool: Making .apk with Ant… (note: it’s safe to ignore javac obsolete warnings)
LogPlayLevel: UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in D:\UnrealProjects\PCVR\Intermediate\Android\APK\custom_rules.xml and again in D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\common_library\custom_rules.xml
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: BUILD FAILED
LogPlayLevel: UnrealBuildTool: D:\CodeworksForAndroid\android-sdk-windows\tools\ant\build.xml:597: The following error occurred while executing this line:
LogPlayLevel: UnrealBuildTool: D:\CodeworksForAndroid\android-sdk-windows\tools\ant\build.xml:649: The following error occurred while executing this line:
LogPlayLevel: UnrealBuildTool: D:\CodeworksForAndroid\android-sdk-windows\tools\ant\build.xml:694: null returned: 1
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: Total time: 20 seconds
LogPlayLevel: UnrealBuildTool: Making .apk with Ant again to show errors
LogPlayLevel: UnrealBuildTool: Buildfile: D:\UnrealProjects\PCVR\Intermediate\Android\APK\build.xml
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
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LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\CodeworksForAndroid\android-sdk-windows
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LogPlayLevel: UnrealBuildTool: [echo] Project Name: PCVR
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LogPlayLevel: UnrealBuildTool: [echo] ----------
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LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\CodeworksForAndroid\android-sdk-windows
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LogPlayLevel: UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
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LogPlayLevel: UnrealBuildTool: [crunch] Crunching PNG Files in source dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\support-v4-23.0.0\res
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LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\support-v4-23.0.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\support-v4-23.0.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\support-v4-23.0.0\bin\build.prop
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LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\CodeworksForAndroid\android-sdk-windows
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LogPlayLevel: UnrealBuildTool: [echo] Project Name: play-services-tasks-9.2.0
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LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for play-services-tasks-9.2.0…
LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: UnrealBuildTool: [gettarget] API level: 19
LogPlayLevel: UnrealBuildTool: [echo] ----------
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LogPlayLevel: UnrealBuildTool: [echo] ----------
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LogPlayLevel: UnrealBuildTool: [dependency] Library dependencies:
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LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
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LogPlayLevel: UnrealBuildTool: [aidl] No AIDL files to compile.
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LogPlayLevel: UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
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LogPlayLevel: UnrealBuildTool: [crunch] To destination dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-tasks-9.2.0\bin\res
LogPlayLevel: UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
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LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-tasks-9.2.0\bin\build.prop
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LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\CodeworksForAndroid\android-sdk-windows
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LogPlayLevel: UnrealBuildTool: [echo] Project Name: play-services-plus-9.2.0
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LogPlayLevel: UnrealBuildTool: [javac] Compiling 1 source file to D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\classes
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LogPlayLevel: UnrealBuildTool: [crunch] To destination dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\res
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LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\build.prop
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LogPlayLevel: UnrealBuildTool: [aapt] Generating resource IDs…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling BuildConfig class…
LogPlayLevel: UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -compile:
LogPlayLevel: UnrealBuildTool: [javac] Compiling 1 source file to D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\classes
LogPlayLevel: UnrealBuildTool: [echo] Creating library output jar file…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -obfuscate:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -dex:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not convert bytecode…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -crunch:
LogPlayLevel: UnrealBuildTool: [crunch] Crunching PNG Files in source dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\res
LogPlayLevel: UnrealBuildTool: [crunch] To destination dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\res
LogPlayLevel: UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -package-resources:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package resources…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -package:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package apk…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-package:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -do-debug:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not create apk…
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: debug:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: nodeps:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-mode-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-files:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -check-env:
LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\CodeworksForAndroid\android-sdk-windows
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -setup:
LogPlayLevel: UnrealBuildTool: [echo] Project Name: play-services-ads-9.2.0
LogPlayLevel: UnrealBuildTool: [gettype] Project Type: Android Library
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-mode:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -debug-obfuscation-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -build-setup:
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for play-services-ads-9.2.0…
LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: UnrealBuildTool: [gettarget] API level: 19
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Creating output directories if needed…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Resolving Dependencies for play-services-ads-9.2.0…
LogPlayLevel: UnrealBuildTool: [dependency] Library dependencies:
LogPlayLevel: UnrealBuildTool: [dependency] No Libraries
LogPlayLevel: UnrealBuildTool: [dependency]
LogPlayLevel: UnrealBuildTool: [dependency] ------------------
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -code-gen:
LogPlayLevel: UnrealBuildTool: [mergemanifest] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: UnrealBuildTool: [echo] Handling aidl files…
LogPlayLevel: UnrealBuildTool: [aidl] No AIDL files to compile.
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling RenderScript files…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling Resources…
LogPlayLevel: UnrealBuildTool: [aapt] Found new input file
LogPlayLevel: UnrealBuildTool: [aapt] Generating resource IDs…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling BuildConfig class…
LogPlayLevel: UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -compile:
LogPlayLevel: UnrealBuildTool: [echo] Creating library output jar file…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -obfuscate:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -dex:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not convert bytecode…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -crunch:
LogPlayLevel: UnrealBuildTool: [crunch] Crunching PNG Files in source dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\res
LogPlayLevel: UnrealBuildTool: [crunch] To destination dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\bin\res
LogPlayLevel: UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -package-resources:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package resources…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -package:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package apk…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-package:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -do-debug:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not create apk…
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\bin\build.prop
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: debug:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: nodeps:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-mode-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-files:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -check-env:
LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\CodeworksForAndroid\android-sdk-windows
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -setup:
LogPlayLevel: UnrealBuildTool: [echo] Project Name: downloader_library
LogPlayLevel: UnrealBuildTool: [gettype] Project Type: Android Library
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-mode:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -debug-obfuscation-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -build-setup:
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for downloader_library…
LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: UnrealBuildTool: [gettarget] API level: 19
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Creating output directories if needed…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Resolving Dependencies for downloader_library…
LogPlayLevel: UnrealBuildTool: [dependency] Library dependencies:
LogPlayLevel: UnrealBuildTool: [dependency] No Libraries
LogPlayLevel: UnrealBuildTool: [dependency]
LogPlayLevel: UnrealBuildTool: [dependency] ------------------
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -code-gen:
LogPlayLevel: UnrealBuildTool: [mergemanifest] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: UnrealBuildTool: [echo] Handling aidl files…
LogPlayLevel: UnrealBuildTool: [aidl] No AIDL files to compile.
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling RenderScript files…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling Resources…
LogPlayLevel: UnrealBuildTool: [aapt] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [aapt] Generating resource IDs…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling BuildConfig class…
LogPlayLevel: UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -compile:
LogPlayLevel: UnrealBuildTool: [javac] Compiling 1 source file to D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
LogPlayLevel: UnrealBuildTool: [echo] Creating library output jar file…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -obfuscate:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -dex:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not convert bytecode…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -crunch:
LogPlayLevel: UnrealBuildTool: [crunch] Crunching PNG Files in source dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\downloader_library\res
LogPlayLevel: UnrealBuildTool: [crunch] To destination dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
LogPlayLevel: UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -package-resources:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package resources…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -package:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package apk…
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-package:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -do-debug:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not create apk…
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: debug:
LogPlayLevel: UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in D:\UnrealProjects\PCVR\Intermediate\Android\APK\custom_rules.xml and again in D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\common_library\custom_rules.xml
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: nodeps:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-mode-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-files:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -check-env:
LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\CodeworksForAndroid\android-sdk-windows
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -setup:
LogPlayLevel: UnrealBuildTool: [echo] Project Name: common_library
LogPlayLevel: UnrealBuildTool: [gettype] Project Type: Android Library
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-mode:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -debug-obfuscation-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -build-setup:
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for common_library…
LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: UnrealBuildTool: [gettarget] API level: 19
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Creating output directories if needed…
LogPlayLevel: UnrealBuildTool: [mkdir] Created dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\common_library\bin\rsObj
LogPlayLevel: UnrealBuildTool: [mkdir] Created dir: D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\common_library\bin\rsLibs
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Resolving Dependencies for common_library…
LogPlayLevel: UnrealBuildTool: [dependency] Library dependencies:
LogPlayLevel: UnrealBuildTool: [dependency] No Libraries
LogPlayLevel: UnrealBuildTool: [dependency]
LogPlayLevel: UnrealBuildTool: [dependency] ------------------
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -code-gen:
LogPlayLevel: UnrealBuildTool: [mergemanifest] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: UnrealBuildTool: [echo] Handling aidl files…
LogPlayLevel: UnrealBuildTool: [aidl] No AIDL files to compile.
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling RenderScript files…
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling Resources…
LogPlayLevel: UnrealBuildTool: [aapt] Generating resource IDs…
LogPlayLevel: UnrealBuildTool: [aapt] D:\UnrealProjects\PCVR\Intermediate\Android\APK\JavaLibs\common_library\res\values-v21\values.xml:5: error: Error retrieving parent for item: No resource found that matches the given name ‘@android:style/Theme.Material.Light.Dialog’.
LogPlayLevel: UnrealBuildTool: [aapt]
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: BUILD FAILED
LogPlayLevel: UnrealBuildTool: D:\CodeworksForAndroid\android-sdk-windows\tools\ant\build.xml:597: The following error occurred while executing this line:
LogPlayLevel: UnrealBuildTool: D:\CodeworksForAndroid\android-sdk-windows\tools\ant\build.xml:649: The following error occurred while executing this line:
LogPlayLevel: UnrealBuildTool: D:\CodeworksForAndroid\android-sdk-windows\tools\ant\build.xml:694: null returned: 1
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: Total time: 20 seconds
LogPlayLevel: UnrealBuildTool: ERROR: System.IO.FileNotFoundException: Kan bestand D:\UnrealProjects\PCVR\Intermediate/Android/APK/bin/PCVR-debug.apk niet vinden.
LogPlayLevel: UnrealBuildTool: Bestandsnaam: D:\UnrealProjects\PCVR\Intermediate/Android/APK/bin/PCVR-debug.apk
LogPlayLevel: UnrealBuildTool: bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: UnrealBuildTool: bij System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: UnrealBuildTool: bij UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFil
esDir)
LogPlayLevel: UnrealBuildTool: bij UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildDeployTarget InTarget)
LogPlayLevel: UnrealBuildTool: bij UnrealBuildTool.AndroidPlatform.Deploy(UEBuildDeployTarget Target)
LogPlayLevel: UnrealBuildTool: bij UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile)
LogPlayLevel: UnrealBuildTool: Total build time: 76,61 seconds (NoActionsToExecute executor: 0,00 seconds)
LogPlayLevel: CommandUtils.Run: Run: Took 76,9172271s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Unreal\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe PCVR Android Development -Project=D:\UnrealProjects\PCVR\PCVR.uproject D:\UnrealProjects\PCVR\PCVR.uproject -remoteini=“D:\UnrealProjects\PCV
R” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.06.15-14.23.22.txt’
LogPlayLevel: bij AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) LogPlayLevel: bij AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: bij AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) LogPlayLevel: bij AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
LogPlayLevel: bij AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) LogPlayLevel: bij AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) LogPlayLevel: bij Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) LogPlayLevel: bij BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: bij BuildCookRun.ExecuteBuild() LogPlayLevel: bij AutomationTool.BuildCommand.Execute() LogPlayLevel: bij AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) LogPlayLevel: bij AutomationTool.Automation.Process(String[] Arguments) LogPlayLevel: bij AutomationTool.Program.MainProc(Object Param) LogPlayLevel: bij AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
LogPlayLevel: bij AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 77.573791
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error

Can anyone help me ?