Actually the questions says it all, more or less. From time to time I get this weird bug, that the details of components are not visible in Blueprints deriving from C++ Classes which declare and define these components. Ususally I get this fixed by creating the same Subclass as Blueprint and voila: details visible again (if someone has a fix for that, that would be even greater, but its not the actual question).
Now I wanted to unparent my Blueprint, and parent it again to the C++ Class, hoping that all my variables in my BP would stay existent… Sadly, I got a Crash right after unparenting (did not save the log, was a while ago) and I am not able to get back into the engine, no matter which way of starting I use.
The error message always is:
Assertion failed: InElementOwner [File:D:\build\++UE5\Sync\Engine\Source\Runtime\TypedElementFramework\Public\Elements\Framework\TypedElementOwnerStore.h] [Line: 131] Element owner passed to RegisterElementOwner was null for key (<GetTypedElementOwnerStoreKeyDebugString not implemented for key type>)! Element owners must be valid!
What am I supposed to do? I highly suspect my BP Class of beeing the good-for-nothing, because it has no parent at the moment, which of course, is not very good.
Can I delete the BP somehow from outside of the editor?