Can't launch a session

Summary

When launching a session, it will briefly launch and then time out causing “Editor is not Connected” to show in-game.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Launch Session and wait.

Expected Result

Session launches and stays connected.

Observed Result

Session goes into “Editor is not Connected” state, console log showing time out:

LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.02, Real: 30.02, Good: 32.43, DriverTime: 178.85, Threshold: 30.00, [UNetConnection] RemoteAddr: 51.44.11.163:15013, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:1b5d9f6570e54b7487d53dfa274c2080, Driver = Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0
LogBeacon: Verbose: NetworkFailure ValkyrieBeaconClient_0: ConnectionTimeout
LogValkyrieBeacon: [3e00] (ValkyrieBeaconClient_0) AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.
LogBeacon: Verbose: Client beacon (ValkyrieBeaconClient_0) connection failure, handling connection timeout.
LogBeacon: OnlineBeacon ValkyrieBeaconClient_0 requesting net driver destruction: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0
LogNet: SetPendingDestruction: 1 on Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0)
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.02, Real: 30.02, Good: 32.43, DriverTime: 178.85, Threshold: 30.00, [UNetConnection] RemoteAddr: 51.44.11.163:15013, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:1b5d9f6570e54b7487d53dfa274c2080)
LogNet: NetworkFailure: ConnectionTimeout, Error: 'UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.02, Real: 30.02, Good: 32.43, DriverTime: 178.85, Threshold: 30.00, [UNetConnection] RemoteAddr: 51.44.11.163:15013, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:1b5d9f6570e54b7487d53dfa274c2080'```

### Platform(s)
Windows

### Island Code
7142-4719-9129





### Additional Notes
Completely unable to work on this project, haven't found a work around.

I would try this, I had been having this constantly after 36.00 till I did this

Backup/Delete all but VerseProject and VerseSnapshot in UnrealEditorFortnite in %LocalAppData% (\AppData\Local)

1 Like

Doesn’t seem to work unfortunately, appreciate the help though!

I’ve found the reason for the crash, it seems to be due to material_block, I have some UI being created when a player joins that calls SetImage on a material_block. After removing that code the session booted correctly, I’ve added a 0.1 second sleep before calling SetImage and it seems to be fixed…

I had no errors mentioning material_block, just what I mentioned in the ticket.

1 Like

FORT-947580 has been ‘Closed’. We’re unable to reproduce this issue.