Hi,
i have a project using Unreal 5.4 and i convert it to Unreal 5.6.
In my C++ code, i use this code to add a EncryptionKey to decrypt a .pak:
UE::FEncryptionKeyManager::Get().AddKey(FGuid(), GetMyEncryptionKey());
it works with Unreal 5.4 but with Unreal 5.6 the header is not found:
include <Misc/EncryptionKeyManager.h>
Why ?
The header seems to be in the same place between UE 5.4 and UE 5.6
C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Internal\Misc