Can't hide effects from SceneCapture

Using a render texture to make grass lay down. Works great with actors that have the handy “Visible in Scene Capture Only” checkbox, but I have effects that aren’t actors that I want to use to write to the render texture. How do I set emitters or niagara system particles to be “Visible in Scene Capture Only” when they’re not an actor and just spawned in game?
For example a player shoots a grenade launcher, and I’d like the invisible force of the explosions to make the grass in the area lay down.

1 Like