No matter what I do cannot get the correct screen position of the widget.
I check if it is correct by subtracting the MousePosition.
This snippet is just an example for things I have tried already… but no matter what I do the ScreenPosition of the widget is incorrect when scaling the viewport.
For anyone viewing this in the future, you need to multiply the mouse by the viewport scale as well.
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This is a lie btw, I used the screen space node in a material to get it to work.
I couldn’t make it work purely by cpp…
system
(system)
Closed
March 14, 2025, 2:01pm
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