Is there a “do all of this initially for Vive to work with UE4” checklist that I’m missing somewhere? I’ve tried everything and can’t get it to work. Every time I hit VR preview it just uses the orientation data from the headset but the screen seems to be a strange split view of the normal 2d standalone window. Also, SteamVR is constantly yelling at me about the compositor not being full screen.
I use my DK2 with UE4 all the time and never have problems.
FYI – I’m able to get the balloon blow-up game that you launch directly from SteamVR to work, so it’s not a faulty HMD or anything like that.