Hi everyone,
I am new in unreal, and I encounter translucent object shadow problems…
In 5.0, when I enable volumetric translucent shadow, I am able to see translucent shadow in viewport.
But in 5.1, with same setting, I can get the shadow work on object with translucent material.
I am not sure if I need to change parameters in project setting, material detail panel or post process volume to get correct result…
Does anyone have the same issue in 5.1 or 5.2 ?


