Can't get the Vive Tracker Location and Rotation inside the blueprint in Unreal 5.3

Could anybody help me please? I am looking for “Get Tracked Device Position and Orientation” node from SteamVR plugin. It helped me to get the Position and orientation of the Vive Controller or Tracker inside Blueprint. But in Unreal 5.3 I can’t figure out what the node I should use instead of "Get Tracked Device Position and Orientation =(

With the OpenXR Vive tracker plugin enabled, the trackers work as motion controller components, the same as regular motion controllers. You just need to set the Motion Source properties to match the tracker roles, and the components will inherit the poses of the trackers.