My scene is still using Lumen reflections even though I’ve set it up to have raytraced reflections.
Ryzen 7 3700x
16 GB RAM
RTX 2070 Super
Support hardware raytracing - enabled ← changing this setting has no noticeable change to the scene or my framerate
Use hardware raytracing when available - enabled
Post Process Volume Settings:
Global Illumination method - Lumen
Lumen Global Illumination Final Gather Quality - 4.0
Reflections method - Lumen
Lumen Reflections Quality - 4.0\
And yet, the reflections still look like this:
They degrade in quality when the reflected area leaves screen space as well:
What am I missing?