I’m familiar only with UE4 blueprints and I can’t get it to work. I tried adding “[OculusRemote.Settings]
bRemoteKeysMappedToGamepad=false” in the DefaultEngine but it still doesn’t work…
Be sure that you don’t have the Oculus set up with touch controllers. I was having this issue and finally swapped out headsets to one without the touch controllers and input worked fine from the remote.