Can't get FBX model's textures from Fab to display right with translucent/opaque settings

Dear Unreal Community,

I’m new to working with textures and I have been having issues with a model I got from Fab, which I can’t get to display properly inside Unreal Engine.

The FBX model imports without any issues, but with its main materials set to “Translucent” in “Blend Mode,” which makes the model feel out of place and partially see-through, however, when I set the Blend Mode to “Opaque” or “Masked,” the soft hair strains on the model get blocky and it also reveals a choppy transition where the textures touch.

Am I missing an essential and obvious feature/fix here?

Thank you and king regards!