Can't get ARCore session to start

So far I’ve tried this with SDK versions 24, 26, 29, 30, and UE4.26.2 and 4.27

I’m simply running the default example project for AR using Android. I’ve verified my phone is able to run ARCore.

I’m able to compile the app and install it on my phone, after starting it I get presented with the button asking me to scan my environment. An overlay appears and I give permission for the app to use the camera.

The camera image never appears, the app doesn’t respond and crashes continuously after that. Here is the feedback I get from the console:

LogPlayLevel: Error:   10-08 18:47:52.329  8749 26526 D UE4     : [2021.10.08-16.47.52:329][801]LogGoogleARCoreAPI: Error: ArSession_create returns with error: -2
LogPlayLevel: Warning:   10-08 18:47:52.329  8749 26526 D UE4     : [2021.10.08-16.47.52:329][801]LogOutputDevice: Warning:
LogPlayLevel:   10-08 18:47:52.329  8749 26526 D UE4     :
LogPlayLevel:   10-08 18:47:52.329  8749 26526 D UE4     : Script Stack (0 frames):
LogPlayLevel:   10-08 18:47:52.329  8749 26526 D UE4     :
LogPlayLevel:   10-08 18:47:52.329  8749 26526 D UE4     : Ensure condition failed: false [File:D:/Build/++UE4/Sync/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreBase/Private/GoogleARCoreDevice.cpp] [Line: 487]
LogPlayLevel:   10-08 18:47:52.329  8749 26526 D UE4     : Failed to create ARCore session with error status: -2
LogPlayLevel:   10-08 18:47:52.349  8749 26526 D UE4     : [2021.10.08-16.47.52:349][801]LogStats: FPlatformStackWalk::StackWalkAndDump -  0.020 s
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: === Handled ensure: ===
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error:
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: Ensure condition failed: false [File:D:/Build/++UE4/Sync/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreBase/Private/GoogleARCoreDevice.cpp] [Line: 487]
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: Failed to create ARCore session with error status: -2
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: Stack:
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: [Callstack] 0x00000000B95742B0 libUE4.so(0x0000000005C212B0)![Unknown]()  []
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: [Callstack] 0x00000000B9552044 libUE4.so(0x0000000005BFF044)!FGoogleARCoreDevice::CreateSession(bool)  []
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: [Callstack] 0x00000000B953A0B0 libUE4.so(0x0000000005BE70B0)!FGoogleARCoreDevice::StartSessionWithRequestedConfig()  []
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: [Callstack] 0x00000000B9550E94 libUE4.so(0x0000000005BFDE94)!FGoogleARCoreDevice::UpdateGameFrame(UWorld*)  []
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: [Callstack] 0x00000000B95613B0 libUE4.so(0x0000000005C0E3B0)!FGoogleARCoreXRTrackingSystem::OnStartGameFrame(FWorldContext&)  []
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: [Callstack] 0x00000000B9562318 libUE4.so(0x0000000005C0F318)!non-virtual thunk to FGoogleARCoreXRTrackingSystem::OnStartGameFrame(FWorldContext&)  []
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: [Callstack] 0x00000000BED85440 libUE4.so(0x000000000B432440)!UWorld::Tick(ELevelTick, float)  []
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: [Callstack] 0x00000000BEB783B4 libUE4.so(0x000000000B2253B4)!UGameEngine::Tick(float, bool)  []
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: [Callstack] 0x00000000B94F7060 libUE4.so(0x0000000005BA4060)!FEngineLoop::Tick()  []
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: [Callstack] 0x00000000B94EDF38 libUE4.so(0x0000000005B9AF38)!AndroidMain(android_app*)  []
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: [Callstack] 0x00000000B950136C libUE4.so(0x0000000005BAE36C)!android_main()  []
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: [Callstack] 0x00000000B9537920 libUE4.so(0x0000000005BE4920)![Unknown]()  []
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: [Callstack] 0x00000000F001071C libc.so(0x000000000008171C)![Unknown]()  []
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error: [Callstack] 0x00000000EFFC93EE libc.so(0x000000000003A3EE)![Unknown]()  []
LogPlayLevel: Error:   10-08 18:47:52.350  8749 26526 D UE4     : [2021.10.08-16.47.52:350][801]LogOutputDevice: Error:
LogPlayLevel:   10-08 18:47:52.356  8749 26526 D UE4     : [2021.10.08-16.47.52:356][801]LogStats:                SubmitErrorReport -  0.000 s
LogPlayLevel:   10-08 18:47:52.356  8749 26526 D UE4     : [2021.10.08-16.47.52:356][801]LogStats:                    SendNewReport -  0.000 s
LogPlayLevel:   10-08 18:47:52.356  8749 26526 D UE4     : [2021.10.08-16.47.52:356][801]LogStats:             FDebug::EnsureFailed -  0.027 s

I’ve searched on most internet pages I could find about people having issues with Unreal and ARCore, though I can’t find anyone with the exact same issue.

It seems to me that somehow there’s a bug in the ARCore plugin that doesn’t properly register the permission given to use the camera, even though the permission is granted.

I’m kind of running out of ideas, does anyone have any points for me how to move forward?

Kind regards and thanks,
Mickey

1 Like

Can you post some extra info? Which brand+model device(s) have you tested on? Do your SDK/NDK settings have the full path (project settings>Platforms>Android SDK)? Can you launch your project on your device from the editor directly?

I just dug up and tested (on my S20FE) an AR project (4.25) configured using the nVidia method; jdk1.8.0_77, android-ndk-r21e, installed in C:/NVPACK/

I have the same problem and I also make different combinations of SDK and NDK, but I have no progress from the welcome page of the template, I have tried it with different computers and different devices (Samsung s21 ultra and s20) but none progresses; I was only able to get it to work once and what I did was change the quality from realistic to scalable 2d; Maybe it will work for you, however it did not work again for me and I could not compile and I really want to develop in AR with ArCore and Unreal.

PD: I have a post in the forums, but I have not had answers, hopefully you will
Problem running AR Handheld in UE4.27 ARCore - UE4 AnswerHub (unrealengine.com)

We just released 4.27.1 which fixed ARCore not working on Android 11. Download the update and try the HandHeld AR Template :+1:

2 Likes

Have you been able to verify this? I’m still getting the exact same issue as before the hotfix. This is with a fresh installation of Android Studio 4.0 and a fresh copy of the Handheld AR Template.

LogPlayLevel: Error:   10-12 21:50:06.174 14684 20554 D UE4     : [2021.10.12-20.50.06:174][130]LogOutputDevice: Error: === Handled ensure: ===
LogPlayLevel: Error:   10-12 21:50:06.174 14684 20554 D UE4     : [2021.10.12-20.50.06:174][130]LogOutputDevice: Error:
LogPlayLevel: Error:   10-12 21:50:06.174 14684 20554 D UE4     : [2021.10.12-20.50.06:174][130]LogOutputDevice: Error: Ensure condition failed: false [File:D:/Build/++UE4/Sync/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreBase/Private/GoogleARCoreDevice.cpp] [Line: 487]
LogPlayLevel: Error:   10-12 21:50:06.174 14684 20554 D UE4     : [2021.10.12-20.50.06:174][130]LogOutputDevice: Error: Failed to create ARCore session with error status: -2
LogPlayLevel: Error:   10-12 21:50:06.174 14684 20554 D UE4     : [2021.10.12-20.50.06:174][130]LogOutputDevice: Error: Stack:
LogPlayLevel: Error:   10-12 21:50:06.174 14684 20554 D UE4     : [2021.10.12-20.50.06:174][130]LogOutputDevice: Error: [Callstack] 0x00000000AE0A9424 libUE4.so(0x0000000005C27424)![Unknown]()  []
LogPlayLevel: Error:   10-12 21:50:06.174 14684 20554 D UE4     : [2021.10.12-20.50.06:174][130]LogOutputDevice: Error: [Callstack] 0x00000000AE087044 libUE4.so(0x0000000005C05044)!FGoogleARCoreDevice::CreateSession(bool)  []
LogPlayLevel: Error:   10-12 21:50:06.174 14684 20554 D UE4     : [2021.10.12-20.50.06:174][130]LogOutputDevice: Error: [Callstack] 0x00000000AE06F0B0 libUE4.so(0x0000000005BED0B0)!FGoogleARCoreDevice::StartSessionWithRequestedConfig()  []
LogPlayLevel: Error:   10-12 21:50:06.175 14684 20554 D UE4     : [2021.10.12-20.50.06:174][130]LogOutputDevice: Error: [Callstack] 0x00000000AE085E94 libUE4.so(0x0000000005C03E94)!FGoogleARCoreDevice::UpdateGameFrame(UWorld*)  []
LogPlayLevel: Error:   10-12 21:50:06.175 14684 20554 D UE4     : [2021.10.12-20.50.06:175][130]LogOutputDevice: Error: [Callstack] 0x00000000AE0964D4 libUE4.so(0x0000000005C144D4)!FGoogleARCoreXRTrackingSystem::OnStartGameFrame(FWorldContext&)  []
LogPlayLevel: Error:   10-12 21:50:06.175 14684 20554 D UE4     : [2021.10.12-20.50.06:175][130]LogOutputDevice: Error: [Callstack] 0x00000000AE09743C libUE4.so(0x0000000005C1543C)!non-virtual thunk to FGoogleARCoreXRTrackingSystem::OnStartGameFrame(FWorldContext&)  []
LogPlayLevel: Error:   10-12 21:50:06.175 14684 20554 D UE4     : [2021.10.12-20.50.06:175][130]LogOutputDevice: Error: [Callstack] 0x00000000B38C2FF0 libUE4.so(0x000000000B440FF0)!UWorld::Tick(ELevelTick, float)  []
LogPlayLevel: Error:   10-12 21:50:06.175 14684 20554 D UE4     : [2021.10.12-20.50.06:175][130]LogOutputDevice: Error: [Callstack] 0x00000000B36B5F64 libUE4.so(0x000000000B233F64)!UGameEngine::Tick(float, bool)  []
LogPlayLevel: Error:   10-12 21:50:06.175 14684 20554 D UE4     : [2021.10.12-20.50.06:175][130]LogOutputDevice: Error: [Callstack] 0x00000000AE02C060 libUE4.so(0x0000000005BAA060)!FEngineLoop::Tick()  []
LogPlayLevel: Error:   10-12 21:50:06.175 14684 20554 D UE4     : [2021.10.12-20.50.06:175][130]LogOutputDevice: Error: [Callstack] 0x00000000AE022F38 libUE4.so(0x0000000005BA0F38)!AndroidMain(android_app*)  []
LogPlayLevel: Error:   10-12 21:50:06.175 14684 20554 D UE4     : [2021.10.12-20.50.06:175][130]LogOutputDevice: Error: [Callstack] 0x00000000AE03636C libUE4.so(0x0000000005BB436C)!android_main()  []
LogPlayLevel: Error:   10-12 21:50:06.175 14684 20554 D UE4     : [2021.10.12-20.50.06:175][130]LogOutputDevice: Error: [Callstack] 0x00000000AE06C920 libUE4.so(0x0000000005BEA920)![Unknown]()  []
LogPlayLevel: Error:   10-12 21:50:06.175 14684 20554 D UE4     : [2021.10.12-20.50.06:175][130]LogOutputDevice: Error: [Callstack] 0x00000000F0288EF4 libc.so(0x0000000000080EF4)![Unknown]()  []
LogPlayLevel: Error:   10-12 21:50:06.175 14684 20554 D UE4     : [2021.10.12-20.50.06:175][130]LogOutputDevice: Error: [Callstack] 0x00000000F02422A4 libc.so(0x000000000003A2A4)![Unknown]()  []
LogPlayLevel: Error:   10-12 21:50:06.175 14684 20554 D UE4     : [2021.10.12-20.50.06:175][130]LogOutputDevice: Error:

Yes, but I can’t verify if you’re having the same problem.

I’v updated to 4.27.1, but the issue remains the same

LogPlayLevel: Error:   10-13 11:42:49.481  8760 12412 D UE4     : [2021.10.13-09.42.49:481][269]LogGoogleARCoreAPI: Error: ArSession_create returns with error: -2
LogPlayLevel: Warning:   10-13 11:42:49.481  8760 12412 D UE4     : [2021.10.13-09.42.49:481][269]LogOutputDevice: Warning:
LogPlayLevel:   10-13 11:42:49.481  8760 12412 D UE4     :
LogPlayLevel:   10-13 11:42:49.481  8760 12412 D UE4     : Script Stack (0 frames):
LogPlayLevel:   10-13 11:42:49.481  8760 12412 D UE4     :
LogPlayLevel:   10-13 11:42:49.481  8760 12412 D UE4     : Ensure condition failed: false [File:D:/Build/++UE4/Sync/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreBase/Private/GoogleARCoreDevice.cpp] [Line: 487]
LogPlayLevel:   10-13 11:42:49.481  8760 12412 D UE4     : Failed to create ARCore session with error status: -2
LogPlayLevel:   10-13 11:42:49.500  8760 12412 D UE4     : [2021.10.13-09.42.49:500][269]LogStats: FPlatformStackWalk::StackWalkAndDump -  0.019 s
LogPlayLevel: Error:   10-13 11:42:49.500  8760 12412 D UE4     : [2021.10.13-09.42.49:500][269]LogOutputDevice: Error: === Handled ensure: ===
LogPlayLevel: Error:   10-13 11:42:49.500  8760 12412 D UE4     : [2021.10.13-09.42.49:500][269]LogOutputDevice: Error:
LogPlayLevel: Error:   10-13 11:42:49.500  8760 12412 D UE4     : [2021.10.13-09.42.49:500][269]LogOutputDevice: Error: Ensure condition failed: false [File:D:/Build/++UE4/Sync/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreBase/Private/GoogleARCoreDevice.cpp] [Line: 487]
LogPlayLevel: Error:   10-13 11:42:49.500  8760 12412 D UE4     : [2021.10.13-09.42.49:500][269]LogOutputDevice: Error: Failed to create ARCore session with error status: -2
LogPlayLevel: Error:   10-13 11:42:49.500  8760 12412 D UE4     : [2021.10.13-09.42.49:500][269]LogOutputDevice: Error: Stack:
LogPlayLevel: Error:   10-13 11:42:49.500  8760 12412 D UE4     : [2021.10.13-09.42.49:500][269]LogOutputDevice: Error: [Callstack] 0x00000000BB26B424 libUE4.so(0x0000000005C28424)![Unknown]()  []
LogPlayLevel: Error:   10-13 11:42:49.500  8760 12412 D UE4     : [2021.10.13-09.42.49:500][269]LogOutputDevice: Error: [Callstack] 0x00000000BB249044 libUE4.so(0x0000000005C06044)!FGoogleARCoreDevice::CreateSession(bool)  []
LogPlayLevel: Error:   10-13 11:42:49.500  8760 12412 D UE4     : [2021.10.13-09.42.49:500][269]LogOutputDevice: Error: [Callstack] 0x00000000BB2310B0 libUE4.so(0x0000000005BEE0B0)!FGoogleARCoreDevice::StartSessionWithRequestedConfig()  []
LogPlayLevel: Error:   10-13 11:42:49.500  8760 12412 D UE4     : [2021.10.13-09.42.49:500][269]LogOutputDevice: Error: [Callstack] 0x00000000BB247E94 libUE4.so(0x0000000005C04E94)!FGoogleARCoreDevice::UpdateGameFrame(UWorld*)  []
LogPlayLevel: Error:   10-13 11:42:49.500  8760 12412 D UE4     : [2021.10.13-09.42.49:500][269]LogOutputDevice: Error: [Callstack] 0x00000000BB2584D4 libUE4.so(0x0000000005C154D4)!FGoogleARCoreXRTrackingSystem::OnStartGameFrame(FWorldContext&)  []
LogPlayLevel: Error:   10-13 11:42:49.500  8760 12412 D UE4     : [2021.10.13-09.42.49:500][269]LogOutputDevice: Error: [Callstack] 0x00000000BB25943C libUE4.so(0x0000000005C1643C)!non-virtual thunk to FGoogleARCoreXRTrackingSystem::OnStartGameFrame(FWorldContext&)  []
LogPlayLevel: Error:   10-13 11:42:49.501  8760 12412 D UE4     : [2021.10.13-09.42.49:501][269]LogOutputDevice: Error: [Callstack] 0x00000000C0A86D18 libUE4.so(0x000000000B443D18)!UWorld::Tick(ELevelTick, float)  []
LogPlayLevel: Error:   10-13 11:42:49.501  8760 12412 D UE4     : [2021.10.13-09.42.49:501][269]LogOutputDevice: Error: [Callstack] 0x00000000C0879C8C libUE4.so(0x000000000B236C8C)!UGameEngine::Tick(float, bool)  []
LogPlayLevel: Error:   10-13 11:42:49.501  8760 12412 D UE4     : [2021.10.13-09.42.49:501][269]LogOutputDevice: Error: [Callstack] 0x00000000BB1EE060 libUE4.so(0x0000000005BAB060)!FEngineLoop::Tick()  []
LogPlayLevel: Error:   10-13 11:42:49.501  8760 12412 D UE4     : [2021.10.13-09.42.49:501][269]LogOutputDevice: Error: [Callstack] 0x00000000BB1E4F38 libUE4.so(0x0000000005BA1F38)!AndroidMain(android_app*)  []
LogPlayLevel: Error:   10-13 11:42:49.501  8760 12412 D UE4     : [2021.10.13-09.42.49:501][269]LogOutputDevice: Error: [Callstack] 0x00000000BB1F836C libUE4.so(0x0000000005BB536C)!android_main()  []
LogPlayLevel: Error:   10-13 11:42:49.501  8760 12412 D UE4     : [2021.10.13-09.42.49:501][269]LogOutputDevice: Error: [Callstack] 0x00000000BB22E920 libUE4.so(0x0000000005BEB920)![Unknown]()  []
LogPlayLevel: Error:   10-13 11:42:49.501  8760 12412 D UE4     : [2021.10.13-09.42.49:501][269]LogOutputDevice: Error: [Callstack] 0x00000000F001071C libc.so(0x000000000008171C)![Unknown]()  []
LogPlayLevel: Error:   10-13 11:42:49.501  8760 12412 D UE4     : [2021.10.13-09.42.49:501][269]LogOutputDevice: Error: [Callstack] 0x00000000EFFC93EE libc.so(0x000000000003A3EE)![Unknown]()  []
LogPlayLevel: Error:   10-13 11:42:49.501  8760 12412 D UE4     : [2021.10.13-09.42.49:501][269]LogOutputDevice: Error:
LogPlayLevel:   10-13 11:42:49.510  8760 12412 D UE4     : [2021.10.13-09.42.49:510][269]LogStats:                SubmitErrorReport -  0.000 s
LogPlayLevel:   10-13 11:42:49.511  8760 12412 D UE4     : [2021.10.13-09.42.49:511][269]LogStats:                    SendNewReport -  0.000 s
LogPlayLevel:   10-13 11:42:49.511  8760 12412 D UE4     : [2021.10.13-09.42.49:511][269]LogStats:             FDebug::EnsureFailed -  0.029 s
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : [2021.10.13-09.42.49:514][270]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 13, [width=-1, height=-1], APP_EVENT_STATE_APP_SUSPENDED
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : FAppEventManager::Tick processing, 13
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : Execution will be paused...
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : [2021.10.13-09.42.49:514][270]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 10, [width=-1, height=-1], APP_EVENT_STATE_WINDOW_LOST_FOCUS
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : FAppEventManager::Tick processing, 10
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : [2021.10.13-09.42.49:514][270]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 7, [width=-1, height=-1], APP_EVENT_STATE_ON_RESUME
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : FAppEventManager::Tick processing, 7
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : [2021.10.13-09.42.49:514][270]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 11, [width=-1, height=-1], APP_EVENT_STATE_WINDOW_GAINED_FOCUS
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : FAppEventManager::Tick processing, 11
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : [2021.10.13-09.42.49:514][270]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 14, [width=-1, height=-1], APP_EVENT_STATE_APP_ACTIVATED
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : FAppEventManager::Tick processing, 14
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : Execution will be resumed!
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : [2021.10.13-09.42.49:514][270]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 15, [width=-1, height=-1], APP_EVENT_RUN_CALLBACK
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : FAppEventManager::Tick processing, 15
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : [2021.10.13-09.42.49:514][270]LogAndroidEvents: Display: Event thread callback running.
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : [2021.10.13-09.42.49:514][270]LogAndroid: performing app foregrounding callback.
LogPlayLevel:   10-13 11:42:49.514  8760 12412 D UE4     : [GameActivity] Registering volume receiver
LogPlayLevel:   10-13 11:42:49.519  8760 12412 D UE4     : [GameActivity] startVolumeReceiver: 16
LogPlayLevel:   10-13 11:42:49.519  8760 12412 D UE4     : nativeVolumeEvent(16)
LogPlayLevel:   10-13 11:42:49.519  8760 12412 D UE4     : [GameActivity] Registering battery receiver
LogPlayLevel:   10-13 11:42:49.520  8760 12412 D UE4     : [GameActivity] Registering headset receiver
LogPlayLevel:   10-13 11:42:49.521  8760 12412 D UE4     : [GameActivity] startHeadsetReceiver: 0
LogPlayLevel:   10-13 11:42:49.521  8760 12412 D UE4     : nativeHeadsetEvent(0)
LogPlayLevel:   10-13 11:42:49.521  8760 12412 D UE4     : [2021.10.13-09.42.49:521][270]LogCore: Display: AppLifetime: Application has entered foreground
LogPlayLevel:   10-13 11:42:49.521  8760 12412 D UE4     : [2021.10.13-09.42.49:521][270]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogPlayLevel:   10-13 11:42:49.524  8760 12412 D UE4     : [2021.10.13-09.42.49:524][270]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666
LogPlayLevel:   10-13 11:42:49.524  8760 12412 D UE4     : [2021.10.13-09.42.49:524][270]LogCore: Display: AppLifetime: Application has reactivated
LogPlayLevel:   10-13 11:42:49.524  8760 12412 D UE4     : [2021.10.13-09.42.49:524][270]LogTemp: Android resume audio
LogPlayLevel:   10-13 11:42:49.524  8760 12412 D UE4     : [2021.10.13-09.42.49:524][270]LogAudioMixerAndroid: Display: Resuming android audio renderer
LogPlayLevel:   10-13 11:42:50.413  8760 12415 D UE4     : [GameActivity] Used memory: 514481 (VmRSS:   266920 kB)
LogPlayLevel:   10-13 11:42:51.525  8760 12570 D UE4     : [2021.10.13-09.42.51:524][387]LogTcpMessaging: Started Connection to '127.0.0.1:41731'
LogPlayLevel:   10-13 11:42:51.525  8760 12570 D UE4     : [2021.10.13-09.42.51:525][387]LogTcpMessaging: Discovered node '15A08DAD44932DC87903468D44DE2756' on connection '127.0.0.1:41731'...
LogPlayLevel:   10-13 11:42:55.177  8760  8760 D UE4     : [GameActivity] Battery: status = 2, rawlevel = 90, scale = 100
LogPlayLevel:   10-13 11:42:55.177  8760  8760 D UE4     : nativeBatteryEvent(stat = 2, lvl = 90  temp = 29.30 °C)
LogPlayLevel:   10-13 11:42:55.443  8760 12412 D UE4     : EngineMemoryWarningHandler: Mem Used 225.71 MB, Texture Memory 61.18 MB, Render Target memory 71.15 MB, OS Free 4927.91 MB
LogPlayLevel:   10-13 11:42:59.808  8760  8760 D UE4     : [GameActivity] Battery: status = 2, rawlevel = 90, scale = 100
LogPlayLevel:   10-13 11:42:59.808  8760  8760 D UE4     : nativeBatteryEvent(stat = 2, lvl = 90  temp = 29.40 °C)
LogPlayLevel:   10-13 11:43:00.462  8760 12415 D UE4     : [GameActivity] Used memory: 514481 (VmRSS:   231316 kB)
LogPlayLevel:   10-13 11:43:03.363  8760 12413 D UE4     : [2021.10.13-09.43.03:363][ 96]LogAndroid: Mobile HDR: YES
LogPlayLevel:   10-13 11:43:03.363  8760 12413 D UE4     : [2021.10.13-09.43.03:363][ 96]LogAndroidWindowUtils: Setting Width=584 and Height=1280 (requested scale = 1.000000)
LogPlayLevel:   10-13 11:43:03.458  8760 12412 D UE4     : [2021.10.13-09.43.03:458][102]LogGoogleARCore: Start ARCore session requested.
LogPlayLevel:   10-13 11:43:03.458  8760 12412 D UE4     : [2021.10.13-09.43.03:458][102]LogGoogleARCore: Pausing ARCore session.
LogPlayLevel:   10-13 11:43:03.458  8760 12412 D UE4     : [2021.10.13-09.43.03:458][102]LogGoogleARCore: Could not stop ARCore tracking session because there is no running tracking session!
LogPlayLevel: Warning:   10-13 11:43:03.458  8760 12412 D UE4     : [2021.10.13-09.43.03:458][102]LogGoogleARCore: Warning: Reset ARCore session due to fatal error detected.
LogPlayLevel: Error:   10-13 11:43:03.467  8760 12412 D UE4     : [2021.10.13-09.43.03:467][102]LogGoogleARCoreAPI: Error: ArSession_create returns with error: -2
LogPlayLevel:   10-13 11:43:04.458  8760 12412 D UE4     : [2021.10.13-09.43.04:458][162]LogGoogleARCore: Start ARCore session requested.
LogPlayLevel:   10-13 11:43:04.458  8760 12412 D UE4     : [2021.10.13-09.43.04:458][162]LogGoogleARCore: Pausing ARCore session.
LogPlayLevel:   10-13 11:43:04.458  8760 12412 D UE4     : [2021.10.13-09.43.04:458][162]LogGoogleARCore: Could not stop ARCore tracking session because there is no running tracking session!
LogPlayLevel: Warning:   10-13 11:43:04.458  8760 12412 D UE4     : [2021.10.13-09.43.04:458][162]LogGoogleARCore: Warning: Reset ARCore session due to fatal error detected.
LogPlayLevel: Error:   10-13 11:43:04.463  8760 12412 D UE4     : [2021.10.13-09.43.04:463][162]LogGoogleARCoreAPI: Error: ArSession_create returns with error: -2
LogPlayLevel:   10-13 11:43:04.875  8760 12412 D UE4     : [2021.10.13-09.43.04:875][187]LogGoogleARCore: Start ARCore session requested.
LogPlayLevel:   10-13 11:43:04.875  8760 12412 D UE4     : [2021.10.13-09.43.04:875][187]LogGoogleARCore: Pausing ARCore session.
LogPlayLevel:   10-13 11:43:04.875  8760 12412 D UE4     : [2021.10.13-09.43.04:875][187]LogGoogleARCore: Could not stop ARCore tracking session because there is no running tracking session!
LogPlayLevel: Warning:   10-13 11:43:04.875  8760 12412 D UE4     : [2021.10.13-09.43.04:875][187]LogGoogleARCore: Warning: Reset ARCore session due to fatal error detected.
LogPlayLevel: Error:   10-13 11:43:04.882  8760 12412 D UE4     : [2021.10.13-09.43.04:882][187]LogGoogleARCoreAPI: Error: ArSession_create returns with error: -2
LogPlayLevel:   10-13 11:43:05.875  8760 12412 D UE4     : [2021.10.13-09.43.05:875][247]LogGoogleARCore: Start ARCore session requested.
LogPlayLevel:   10-13 11:43:05.875  8760 12412 D UE4     : [2021.10.13-09.43.05:875][247]LogGoogleARCore: Pausing ARCore session.
LogPlayLevel:   10-13 11:43:05.875  8760 12412 D UE4     : [2021.10.13-09.43.05:875][247]LogGoogleARCore: Could not stop ARCore tracking session because there is no running tracking session!
LogPlayLevel: Warning:   10-13 11:43:05.875  8760 12412 D UE4     : [2021.10.13-09.43.05:875][247]LogGoogleARCore: Warning: Reset ARCore session due to fatal error detected.
LogPlayLevel: Error:   10-13 11:43:05.880  8760 12412 D UE4     : [2021.10.13-09.43.05:880][247]LogGoogleARCoreAPI: Error: ArSession_create returns with error: -2
LogPlayLevel:   10-13 11:43:06.142  8760 12412 D UE4     : [2021.10.13-09.43.06:142][263]LogGoogleARCore: Start ARCore session requested.
LogPlayLevel:   10-13 11:43:06.142  8760 12412 D UE4     : [2021.10.13-09.43.06:142][263]LogGoogleARCore: Pausing ARCore session.
LogPlayLevel:   10-13 11:43:06.142  8760 12412 D UE4     : [2021.10.13-09.43.06:142][263]LogGoogleARCore: Could not stop ARCore tracking session because there is no running tracking session!
LogPlayLevel: Warning:   10-13 11:43:06.142  8760 12412 D UE4     : [2021.10.13-09.43.06:142][263]LogGoogleARCore: Warning: Reset ARCore session due to fatal error detected.
LogPlayLevel: Error:   10-13 11:43:06.149  8760 12412 D UE4     : [2021.10.13-09.43.06:149][263]LogGoogleARCoreAPI: Error: ArSession_create returns with error: -2
LogPlayLevel:   10-13 11:43:09.266  8760  8760 D UE4     : [GameActivity] Battery: status = 2, rawlevel = 90, scale = 100
LogPlayLevel:   10-13 11:43:09.266  8760  8760 D UE4     : nativeBatteryEvent(stat = 2, lvl = 90  temp = 29.50 °C)
LogPlayLevel:   10-13 11:43:10.516  8760 12415 D UE4     : [GameActivity] Used memory: 514481 (VmRSS:   233664 kB)
LogPlayLevel:   10-13 11:43:16.310  8760  8760 D UE4     : [GameActivity] Battery: status = 2, rawlevel = 90, scale = 100
LogPlayLevel:   10-13 11:43:16.311  8760  8760 D UE4     : nativeBatteryEvent(stat = 2, lvl = 90  temp = 29.60 °C)
LogPlayLevel:   10-13 11:43:20.570  8760 12415 D UE4     : [GameActivity] Used memory: 514481 (VmRSS:   233672 kB)
LogPlayLevel:   10-13 11:43:22.713  8760  8760 D UE4     : [GameActivity] Battery: status = 2, rawlevel = 90, scale = 100
LogPlayLevel:   10-13 11:43:22.713  8760  8760 D UE4     : nativeBatteryEvent(stat = 2, lvl = 90  temp = 29.70 °C)
LogPlayLevel:   10-13 11:43:25.712  8760 12412 D UE4     : [2021.10.13-09.43.25:712][437]LogGoogleARCore: Start ARCore session requested.
LogPlayLevel:   10-13 11:43:25.712  8760 12412 D UE4     : [2021.10.13-09.43.25:712][437]LogGoogleARCore: Pausing ARCore session.
LogPlayLevel:   10-13 11:43:25.712  8760 12412 D UE4     : [2021.10.13-09.43.25:712][437]LogGoogleARCore: Could not stop ARCore tracking session because there is no running tracking session!
LogPlayLevel: Warning:   10-13 11:43:25.712  8760 12412 D UE4     : [2021.10.13-09.43.25:712][437]LogGoogleARCore: Warning: Reset ARCore session due to fatal error detected.
LogPlayLevel: Error:   10-13 11:43:25.719  8760 12412 D UE4     : [2021.10.13-09.43.25:719][437]LogGoogleARCoreAPI: Error: ArSession_create returns with error: -2
LogPlayLevel:   10-13 11:43:27.497  8760 12413 D UE4     : [2021.10.13-09.43.27:497][544]LogAndroid: Case APP_CMD_LOST_FOCUS
LogPlayLevel:   10-13 11:43:27.497  8760 12413 D UE4     : LogAndroidEvents::EnqueueAppEvent : 10, [width=-1, height=-1], tid = 12413, APP_EVENT_STATE_WINDOW_LOST_FOCUS
LogPlayLevel:   10-13 11:43:27.500  8760 12412 D UE4     : [2021.10.13-09.43.27:500][545]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 10, [width=-1, height=-1], APP_EVENT_STATE_WINDOW_LOST_FOCUS
LogPlayLevel:   10-13 11:43:27.500  8760 12412 D UE4     : FAppEventManager::Tick processing, 10
LogPlayLevel:   10-13 11:43:29.667  8760  8760 V UE4     : [GameApp] App in background
LogPlayLevel:   10-13 11:43:29.765  8760 12412 D UE4     : [2021.10.13-09.43.29:763][575]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 8, [width=-1, height=-1], APP_EVENT_STATE_ON_STOP
LogPlayLevel:   10-13 11:43:29.765  8760 12412 D UE4     : FAppEventManager::Tick processing, 8
LogPlayLevel:   10-13 11:43:29.765  8760 12412 D UE4     : [2021.10.13-09.43.29:765][575]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 12, [width=-1, height=-1], APP_EVENT_STATE_SAVE_STATE
LogPlayLevel:   10-13 11:43:29.765  8760 12412 D UE4     : FAppEventManager::Tick processing, 12
LogPlayLevel:   10-13 11:43:29.765  8760 12412 D UE4     : FAppEventManager::Tick EventHandlerEvent Wait
LogPlayLevel:   10-13 11:43:29.765  8760 12412 D UE4     : FAppEventManager::Tick EventHandlerEvent DONE Wait
LogPlayLevel:   10-13 11:43:29.901  8760 12412 D UE4     : FAppEventManager::Tick EventHandlerEvent Wait
LogPlayLevel:   10-13 11:43:33.429  8760 12397 V UE4     : [NetworkChangedManager] Network Capabilities changed, has Internet: true
LogPlayLevel:   10-13 11:43:33.437  8760 12680 V UE4     : [NetworkChangedManager] Verifying internet connection with host: https://example.com/
LogPlayLevel:   10-13 11:43:33.619  8760 12680 V UE4     : [NetworkChangedManager] Connectivity hasn't changed. Current state: CONNECTION_AVAILABLE
LogPlayLevel:   10-13 11:43:33.619  8760 12680 V UE4     : [NetworkChangedManager] Full network check complete. State: CONNECTION_AVAILABLE
LogPlayLevel:   10-13 11:43:34.767  8760 12397 V UE4     : [NetworkChangedManager] Network Capabilities changed, has Internet: true
LogPlayLevel:   10-13 11:43:34.771  8760 12699 V UE4     : [NetworkChangedManager] Verifying internet connection with host: https://example.com/
LogPlayLevel:   10-13 11:43:34.931  8760 12699 V UE4     : [NetworkChangedManager] Connectivity hasn't changed. Current state: CONNECTION_AVAILABLE
LogPlayLevel:   10-13 11:43:34.931  8760 12699 V UE4     : [NetworkChangedManager] Full network check complete. State: CONNECTION_AVAILABLE
LogPlayLevel:   10-13 11:43:43.400  8760  8760 D UE4     : [GameActivity] Creating console command broadcast listener
LogPlayLevel:   10-13 11:43:43.401  8760 12413 D UE4     : [2021.10.13-09.43.43:400][575]LogAndroid: Case APP_CMD_START
LogPlayLevel:   10-13 11:43:43.401  8760 12413 D UE4     : LogAndroidEvents::EnqueueAppEvent : 9, [width=-1, height=-1], tid = 12413, APP_EVENT_STATE_ON_START
LogPlayLevel:   10-13 11:43:43.401  8760 12412 D UE4     : FAppEventManager::Tick EventHandlerEvent DONE Wait
LogPlayLevel:   10-13 11:43:43.452  8760  8760 D UE4     : [GameActivity] ==================================> Inside onStart function in GameActivity
LogPlayLevel:   10-13 11:43:43.452  8760  8760 V UE4     : [GameApp] App in foreground
LogPlayLevel:   10-13 11:43:43.457  8760 12413 D UE4     : Case APP_CMD_RESUME
LogPlayLevel:   10-13 11:43:43.457  8760 12413 D UE4     : [2021.10.13-09.43.43:457][575]LogAndroid: Case APP_CMD_RESUME
LogPlayLevel:   10-13 11:43:43.457  8760 12413 D UE4     : LogAndroidEvents::EnqueueAppEvent : 7, [width=-1, height=-1], tid = 12413, APP_EVENT_STATE_ON_RESUME
LogPlayLevel:   10-13 11:43:43.457  8760  8760 D UE4     : [GameActivity] onResume: start memory reporter runnable
LogPlayLevel:   10-13 11:43:43.457  8760  8760 D UE4     : [GameActivity] === Restoring Transparent Bars ===
LogPlayLevel:   10-13 11:43:43.457  8760  8760 D UE4     : [GameActivity] ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
LogPlayLevel:   10-13 11:43:43.458  8760  8760 D UE4     : [GameActivity] ==============> [JAVA] AndroidThunkJava_DisableScreenCapture(false) - Enabled screen captures
LogPlayLevel:   10-13 11:43:43.458  8760  8760 D UE4     : App is running in Portrait
LogPlayLevel:   10-13 11:43:43.458  8760  8760 D UE4     : [GameActivity] === Restoring Transparent Bars ===
LogPlayLevel:   10-13 11:43:43.458  8760  8760 D UE4     : [GameActivity] ==============> Resuming main init
LogPlayLevel:   10-13 11:43:43.458  8760  8760 D UE4     : [2021.10.13-09.43.43:458][575]LogGoogleARCore: OnResume Called: 0
LogPlayLevel:   10-13 11:43:43.458  8760  8760 D UE4     : [GameActivity] ==============> GameActive.onResume complete!
LogPlayLevel:   10-13 11:43:43.478  8760 12413 D UE4     : Case APP_CMD_INIT_WINDOW
LogPlayLevel:   10-13 11:43:43.478  8760 12413 D UE4     : [2021.10.13-09.43.43:478][575]LogAndroid: Case APP_CMD_INIT_WINDOW
LogPlayLevel:   10-13 11:43:43.479  8760 12413 D UE4     : LogAndroidEvents::EnqueueAppEvent : 0, [width=1440, height=3120], tid = 12413, APP_EVENT_STATE_WINDOW_CREATED
LogPlayLevel:   10-13 11:43:45.994  8760 12412 D UE4     : [2021.10.13-09.43.45:994][712]LogGoogleARCore: Start ARCore session requested.
LogPlayLevel:   10-13 11:43:45.994  8760 12412 D UE4     : [2021.10.13-09.43.45:994][712]LogGoogleARCore: Pausing ARCore session.
LogPlayLevel:   10-13 11:43:45.994  8760 12412 D UE4     : [2021.10.13-09.43.45:994][712]LogGoogleARCore: Could not stop ARCore tracking session because there is no running tracking session!
LogPlayLevel: Warning:   10-13 11:43:45.994  8760 12412 D UE4     : [2021.10.13-09.43.45:994][712]LogGoogleARCore: Warning: Reset ARCore session due to fatal error detected.
LogPlayLevel:   10-13 11:43:46.802  8760 12397 V UE4     : [NetworkChangedManager] Network Capabilities changed, has Internet: true
LogPlayLevel:   10-13 11:43:46.804  8760 12805 V UE4     : [NetworkChangedManager] Verifying internet connection with host: https://example.com/
LogPlayLevel:   10-13 11:43:46.925  8760 12805 V UE4     : [NetworkChangedManager] Connectivity hasn't changed. Current state: CONNECTION_AVAILABLE
LogPlayLevel:   10-13 11:43:46.925  8760 12805 V UE4     : [NetworkChangedManager] Full network check complete. State: CONNECTION_AVAILABLE
LogPlayLevel:   10-13 11:43:47.094  8760 12412 D UE4     : [2021.10.13-09.43.47:094][778]LogGoogleARCore: Start ARCore session requested.
LogPlayLevel:   10-13 11:43:47.095  8760 12412 D UE4     : [2021.10.13-09.43.47:094][778]LogGoogleARCore: Pausing ARCore session.
LogPlayLevel:   10-13 11:43:47.095  8760 12412 D UE4     : [2021.10.13-09.43.47:095][778]LogGoogleARCore: Could not stop ARCore tracking session because there is no running tracking session!
LogPlayLevel: Warning:   10-13 11:43:47.095  8760 12412 D UE4     : [2021.10.13-09.43.47:095][778]LogGoogleARCore: Warning: Reset ARCore session due to fatal error detected.
LogPlayLevel:   10-13 11:43:47.927  8760 12413 D UE4     : [2021.10.13-09.43.47:927][828]LogAndroid: Case APP_CMD_LOST_FOCUS
LogPlayLevel:   10-13 11:43:47.927  8760 12413 D UE4     : LogAndroidEvents::EnqueueAppEvent : 10, [width=-1, height=-1], tid = 12413, APP_EVENT_STATE_WINDOW_LOST_FOCUS
LogPlayLevel:   10-13 11:43:47.941  8760 12412 D UE4     : [2021.10.13-09.43.47:941][829]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 10, [width=-1, height=-1], APP_EVENT_STATE_WINDOW_LOST_FOCUS
LogPlayLevel:   10-13 11:43:47.941  8760 12412 D UE4     : FAppEventManager::Tick processing, 10
LogPlayLevel:   10-13 11:43:48.770  8760  8760 D UE4     : [GameActivity] onPause: stop memory reporter runnable
LogPlayLevel:   10-13 11:43:48.771  8760  8760 D UE4     : [2021.10.13-09.43.48:771][878]LogGoogleARCore: OnPause Called: 0
LogPlayLevel:   10-13 11:43:48.772  8760  8760 D UE4     : [GameActivity] ==============> GameActive.onPause complete!
LogPlayLevel:   10-13 11:43:48.773  8760 12413 D UE4     : Case APP_CMD_PAUSE
LogPlayLevel:   10-13 11:43:48.773  8760 12413 D UE4     : [2021.10.13-09.43.48:773][878]LogAndroid: Case APP_CMD_PAUSE
LogPlayLevel:   10-13 11:43:48.773  8760 12413 D UE4     : LogAndroidEvents::EnqueueAppEvent : 6, [width=-1, height=-1], tid = 12413, APP_EVENT_STATE_ON_PAUSE
LogPlayLevel:   10-13 11:43:48.773  8760 12413 D UE4     : [2021.10.13-09.43.48:773][878]LogAndroid: event thread, suspending app, acquiring HW window lock.
LogPlayLevel:   10-13 11:43:48.773  8760 12413 D UE4     : LogAndroidEvents::EnqueueAppEvent : 15, [width=-1, height=-1], tid = 12413, APP_EVENT_RUN_CALLBACK
LogPlayLevel:   10-13 11:43:48.773  8760 12413 D UE4     : [2021.10.13-09.43.48:773][878]LogAndroid: AndroidEGL::  SuspendApp_EventThread, waiting for event manager to process. tid: 12413
LogPlayLevel:   10-13 11:43:48.774  8760  8760 D UE4     : [GameActivity] === Restoring Transparent Bars due to Visibility Change ===
LogPlayLevel:   10-13 11:43:48.774  8760  8760 D UE4     : [GameActivity] === Restoring Transparent Bars ===
LogPlayLevel:   10-13 11:43:48.777  8760 12412 D UE4     : [2021.10.13-09.43.48:777][879]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 6, [width=-1, height=-1], APP_EVENT_STATE_ON_PAUSE
LogPlayLevel:   10-13 11:43:48.777  8760 12412 D UE4     : FAppEventManager::Tick processing, 6
LogPlayLevel:   10-13 11:43:48.777  8760 12412 D UE4     : [2021.10.13-09.43.48:777][879]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 15, [width=-1, height=-1], APP_EVENT_RUN_CALLBACK
LogPlayLevel:   10-13 11:43:48.777  8760 12412 D UE4     : FAppEventManager::Tick processing, 15
LogPlayLevel:   10-13 11:43:48.777  8760 12412 D UE4     : [2021.10.13-09.43.48:777][879]LogAndroidEvents: Display: Event thread callback running.
LogPlayLevel:   10-13 11:43:48.777  8760 12412 D UE4     : [2021.10.13-09.43.48:777][879]LogAndroid: performing app backgrounding callback. 0xb0b6bb80
LogPlayLevel: Took 1.0164353s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 823be53c logcat -d
LogPlayLevel: Took 0.7697792s to run adb.exe, ExitCode=0
LogPlayLevel: ********** RUN COMMAND COMPLETED **********
LogPlayLevel: BUILD SUCCESSFUL
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 80.435433
LogPlayLevel: Completed Launch On Stage: Post Launch Task, Time: 0.000016
LogPlayLevel: AutomationTool exiting with ExitCode=0 (Success)
LogPlayLevel: Launch On Completed. Time: 184.388940

If you’re still having this issue, make sure you target android SDK version 24 and check “Support Arm64” in project settings

2 Likes

when i do that, the editor show this messages

 Warning: The SDK API requested 'android-28' not installed 
>> The specified Android SDK Build Tools version (24.0.3) is ignored, as it is below the minimum supported version (29.0.2) for Android Gradle Plugin 4.0.0.
LogPlayLevel: Android SDK Build Tools 29.0.2 will be used.
LogPlayLevel: To suppress this, remove "buildToolsVersion '24.0.3'" from your build.gradle file, as each version of the Android Gradle Plugin now has a default version of the build tools.
LogPlayLevel: >> The specified Android SDK Build Tools version (24.0.3) is ignored, as it is below the minimum supported version (29.0.2) for Android Gradle Plugin 4.0.0.
LogPlayLevel: Android SDK Build Tools 29.0.2 will be used.

I have the same issue with this as well, I have an android 11 phone.

1 Like

I stuck in this screen, it just doesnt allow me to scan at all

1 Like

Thats a problem because Google forces you to target SDK 30 from November onwards so we need to target Min 30…

Anyone got a solution to this? For me AR works TILL SDK 29… but as soon as i do SDK 30 it throws either a descriptor file not found error or if you implement it in a different project it just does not show the camera feed to scan…

We need to target SDK 30 for Google play store… Come on Unreal… I don’t want to start up a fresh Flutter project just for the AR feature …

2 Likes

This is what worked for me, and with this all my projects have been executed properly, on all my devices (s21-ultra and s20).

in unreal

in android studio
ndk

sdkbt

1 Like

SDK Level 30 requires ARCore version 1.25 or higher. 4.27 is currently on ARCore version 1.22, but we’re working on updating ARCore to version 1.26 in UE 5.0. There are API-changes between 1.22 and newer versions of ARCore that prevent us from doing another version update in a hotfix, unfortunately.

2 Likes

Thanks for the update.

It would be great if this info was on the unreal docs AR page so others wouldn’t be as lost as me.

Thanks again.

1 Like

Hi all,
Sorry of my english
I think I have solved the problem of stucking in start menu. (S20+)
By unchecking in project settings/platform/android/build “support armv7” and check "support armv64
image
Tell me if this work on other devices
Thank you.

3 Likes

Hey, is it possible to fixed the bug that re-start AR Session after “Stop AR Session” ? Right now the re- start AR Session can’t use the camera directly

Found a fix for this that resolved the issue on my end. Remove or comment-out Line 81(r.OpenGL.ForceDXC=0) from the DefaultEngine.ini in your project (or in the HandheldAR template before creating a new project). Also, disable Vulkan, as ARCore does not support Vulkan yet.

This fixed the issue on my end. This is slated to be fixed in UE 5.0.2 which should be released around the end of May.

3 Likes

I started working with UE 5.0.3 and was trying to figure out why the call to Start AR Session didn’t do anything. This response is what led me to my answer. In the latest editor the project setting, “Platforms->Android->Build->Support Vulkan”, must be turned off or you will not be able to use the AR functions. This is as of 7/19/2022.

1 Like