I have [OnlineSubsystem]
DefaultPlatformService=Null
in my default engine.ini
and PrivateDependencyModuleNames.Add(“OnlineSubsystemNull”); in my build.cs
Use LAN is checked
I can create a session but can’t find it on another computer, it said the sessionlist’s size is 0.
I can also use “open 192.168.4.104” to join the game.
is there something I missed?
but everything worked fine on one computer(findsession,joinsession)
Okay, I hate to be that guy, opening up old posts… But that didn’t just happen. I can’t believe that is the only way to make multiplayer work on a host. Is there any other way to find a LAN game in UE4 without having to disable VBox’s Network Adapters in Windows control panel->Network Adapters?
In my case I was using Hyper-V and didn’t have virtual box installed, so I guess installing any kind of virtualizarion software will end up creating virtual adapters. Easy way is to just check under windows’ network settings to see if you have any enabled.