I am working on getting steam to work with UE4.24 and I am going through the docs that are made for 4.22. the first step was to edit a line in “OnlineSubsystemSteamPrivatePCH.h” in the engine’s plugin folder. I went to the full path that was shown in the docs and still cannot find it. Did something change since 4.22?
I’d like to know this too.
Hmm, it seems this step is no longer needed. I managed to build it just fine, ignoring that step.I only changed SteamVersionNumber
in Steamworks.build.cs
.
Note: if you’re building UE4.25 and Steamv149, you’ll also need to open SteamSocket.cpp
and find ReceiveMessagesOnListenSocket
replace with ReceiveMessagesOnConnection
.
Works for me thank you, also i’m having a little mistake with the sdk path because I’m using the 1.50 version and I’ve called the folder Steamv150 but it sould be Steamv15, renaming the folder works fine