Can't find module in a build with my plugin into it

I’ve created a first UE project and done a plugin using cpp, packaged it, created a second UE project that only uses blueprints and imported the plugin inside the “Plugins” folder.
Now, during in-editor mode it runs fine but as soon as I build the game as standalone it doesn’t found the plugin’s module.
Any help how to fix?

Edit: If I add a plugin “Gameplay Abilities” or “GameplayStateTree” like it works just fine and finds my plugin. Any idea why?

Example error: