Building on Visual C++ 2019 Professional.
FString moduleName = MSimCppPlugin;
*FString dllPath = FModuleManager::Get()).GetModuleFilename(FName(*moduleName));
The above line compiles fine in “DebugGame Editor” mode. In “DebugGame” mode the compiler reports that ‘GetModuleFilename’: is not a member of ‘FModuleManager’.
The same thing happens in Development and Development Editor modes.
Any ideas?
Thanks