Does anyone have any info about the changes made to the enhanced input system and the relevant include paths? I made a keybind conflict check function and Im attempting to move it to c++ for performance, however I cant find references to the new experimental stuff anywhere. I was able to copy most of the function over but I cant figure out how to copy the macro below to c++ because there doesnt seem to be any documentation whatsoever. The Get Current Key Profile, Find Key Mapping nodes, and MapPlayerKeyArgs struct are what I need, if anyone knows where I can find the info or knows the include path for the class I need I would really appreciated it!
GetCurrentKeyProfile is a method on the UEnhancedInputUserSettings object. Documented at UEnhancedInputUserSettings::GetCurrentKeyProfile | Unreal Engine 5.2 Documentation
FindKeyMapping is at UEnhancedPlayerMappableKeyProfile::FindKeyMapping | Unreal Engine 5.2 Documentation
FMapPlayerKeyArgs is at FMapPlayerKeyArgs | Unreal Engine 5.2 Documentation
I dont know why I couldn’t find these but I appreciate it thank you!
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