-
I need to export a 16 bit image.
-
Unreal allows this with and hdr render target set as RTF_RGBA16f exported as an exr or hdr.
-
This is actually NOT TRUE.
-
Unreal will export an image out as 16bit but the quality of the data in the image is actually only 8bit.
-
Both FBufferArchive and the FMemoryWriter is in 8bit format
Is there actually a native way to export a 16 bit image with 16bit quality data or am I going to have to rewrite all of the unreal classes to 16bit formats?**