GameExp
(GameExpF)
May 22, 2022, 3:24am
1
When I’m trying to use the “Executes On Server” event after interacting with an object on the client-side.
Interaction blueprint
Debugging shows that it’s being skipped (“Using for Server” on the picture above.)
Server event
How can I fix it?
PS: I’ve already tried to use the “Switch Has Authority” node with a second custom event with “Executes On All” replication.
Tuerer
(Tuerer)
May 22, 2022, 9:25am
2
What is this blueprint class?
Not all classes can call server functions. E.g. Player Controllers and possessed Characters can, but regular actors cannot.
1 Like
GameExp
(GameExpF)
May 22, 2022, 9:55am
3
Yep, that’s an actor. What should I do to change this variable on the server from the client?
Tuerer
(Tuerer)
May 22, 2022, 10:06am
4
If you interact with it from the Character BP or the Controller BP, you can call the server function directly.