Can't enable physics on UInstancedStaticMeshes

Hey hoveeagle, I have made a bit of progress, but not too exciting.

By attaching the InstancedStaticMesh to a StaticMesh, we can give the instanced static mesh gravity, but it doesn’t seem to collide with things properly. (as if the InstancedStaticMesh gets its collision+physics from the parent StaticMesh and has no weight)

If you would like, we could work on this together because we have the same goal.

My discord:

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