Hi.
I have been trying to enable physics on some instanced static meshes I have within my scene, which are dynamically created at runtime, and so can’t have enabled physics ticked through the editor. I have had no luck with this so far, and was hoping someone could shed some light on the issue.
My header container:
My mesh setup:
My instance creation:
My attempt at enabling physics:
The error message I receive from the editor at run-time:
I haven’t been able to enable physics on InstancedStaticMeshes either
Hey hoveeagle, I have made a bit of progress, but not too exciting.
By attaching the InstancedStaticMesh to a StaticMesh, we can give the instanced static mesh gravity, but it doesn’t seem to collide with things properly. (as if the InstancedStaticMesh gets its collision+physics from the parent StaticMesh and has no weight)
If you would like, we could work on this together because we have the same goal.
My discord:
Hey, did you enabled the physics? I have the same problem.