I recently upgraded from 4.18 to 4.22.3 and found that I can no longer edit my custom Character Movement Component on my custom character class. I originally followed Rama’s instructions here to have my PFCharacter class use my UPFCharacterMovementComponent:
the result in 4.22.3 is that everything functions perfectly in game based on the values I set before the 4.22.3 upgrade, but when I select the component in editor I can’t edit any properties.
I should note…creating a new non-custom Character results in me being able to edit the non-custom movement component just fine.
Quick work around update … opened up my character in the Property Matrix on a whim and can see properties in there! Seems to be a property visibility issue in the blueprint editor view.
As this is still the case in UE5, the solution for this problem is, that you also need to declare a variable with your new movement component and assign it:
In you header of your character, add something like
class AMyCharacter : public ACharacter
{
//....
UPROPERTY(BlueprintReadOnly, VisibleAnyhwere)
TObjectPtr<UMyMovementComponent> MyMovementComponent;
}