Can't edit Character Movement Component when using SetDefaultSubobjectClass

I recently upgraded from 4.18 to 4.22.3 and found that I can no longer edit my custom Character Movement Component on my custom character class. I originally followed Rama’s instructions here to have my PFCharacter class use my UPFCharacterMovementComponent:

APFCharacter::APFCharacter(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer.SetDefaultSubobjectClass<UPFCharacterMovementComponent>(ACharacter::CharacterMovementComponentName))

the result in 4.22.3 is that everything functions perfectly in game based on the values I set before the 4.22.3 upgrade, but when I select the component in editor I can’t edit any properties.

I should note…creating a new non-custom Character results in me being able to edit the non-custom movement component just fine.

Yikes! Any ideas?

Quick work around update … opened up my character in the Property Matrix on a whim and can see properties in there! Seems to be a property visibility issue in the blueprint editor view.

The weirdness continues…I can also edit character movement component properties on my character placed in the level.