Hi Everyone!
I’m trying to duplicate an existing material and save it in a specified path in my project using a blueprint (as I’m building an editor tool). I’m using the ‘Get Asset Tools’ and then “Duplicate Asset” but I’m getting the following error:
‘C:/Users/myname/Documents/Unreal Projects/TESTING/MyProject/Content/SpecificFolder/NewMat’ does not start with a ‘/’, which is required for LongPackageNames.
I don’t get this error if I use the ‘Duplicate Asset with Dialogue and Title’ but it doesn’t open the dialogue at my file location (it just opens at the main Content directory). I also want to automatically save the material at a set location not ask the user to choose.
Anyone know a workaround for this?
Thanks very much!