Havent noticed this before because my dynamic light contact shadow value was set to off.
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the cost for it is paid anyway regardless of what value goes in there
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my grass now has shadows despite the grass settings having “cast dynamic shadows” set to off.
My frame rate is around 45 to 55fps at 4k in a rather dense foliage scene. Im thinking that if i manage to actually not have these meshes cadt shadows at all i may hit the extra 10 or so i keed (very wishful thinking becuase by grass isn’t that dense).
Does anyone else have this new “engine feature”?
what can I do to get grass not to cast a dynamic shadow?..
Well, ok I wrote that maybe I could save on frames, but I guess it doesn’t matter. even disabling shadows from the directional light altogether doesn’t reduce the scene rendering cost one bit.
Still, because the shadows aren’t modulated at all I would like it if I could disable the grass shadowing…
I suppose I could refine the mesh for the vertex grass to the point that I have no need for opacity in the material… But from what I can see the effect is active even on solid objects like rocks.
The difference is that I’m just not used to see the very fine shadow lines from the grass - since it’s not like is costing more or less to render apparently.