Hello, I use a construction script in c++ to spawn many child actors. i set bRunConstructionScriptOnDrag to false, but it is still lagging too much when draging, the setting has no effect.
i also tried it on both the original actor and the childs.
does somebody have an idea?
I profiled with vtune. it appears, that all child actors get deleted and recreated during the drag operation constantly.
still dont know how to stop that.
Bump