This blueprint is inside game instance. I want to have separate tracks for Menu level and Gameplay level. When character dies the Gameplay level reloads. Everything works until I open Menu level from the Gameplay level. The Gameplay track still play and can’t delete it because it says it’s pending delete.
Just send it something to play, if there’s something already playing ( valid ref ), then destroy it and make a new one, otherwise just spawn.
If you send it the same music twice, that’s just another problem.
It’s also possible to know what is playing from the reference, you could use that to figure out if you need to replace. ( Can’t recall the exact node, and I’m not at a machine rn, but I have done it ).