I have added some Procedural Foliage Volumes on my world partitioned map in UE 5. Then I upgraded my Editor to UE 5.1. Now I can’t remove the volumes from the map. It crashes every time I try to do it.
[2022.11.20-15.13.06:402][204]LogWindows: Error: === Critical error: ===
[2022.11.20-15.13.06:402][204]LogWindows: Error:
[2022.11.20-15.13.06:402][204]LogWindows: Error: Fatal error!
[2022.11.20-15.13.06:402][204]LogWindows: Error:
[2022.11.20-15.13.06:402][204]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
[2022.11.20-15.13.06:402][204]LogWindows: Error:
[2022.11.20-15.13.06:402][204]LogWindows: Error: [Callstack] 0x00007fffdcf9dbd6 UnrealEditor-Engine.dll!AActor::GetWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:556]
[2022.11.20-15.13.06:402][204]LogWindows: Error: [Callstack] 0x00007ffffccaddc9 UnrealEditor-Foliage.dll!FFoliageActor::RemoveInstance() [D:\build\++UE5\Sync\Engine\Source\Runtime\Foliage\Private\FoliageActor.cpp:152]
[2022.11.20-15.13.06:402][204]LogWindows: Error: [Callstack] 0x00007ffffccaf05a UnrealEditor-Foliage.dll!FFoliageInfo::RemoveInstancesImpl() [D:\build\++UE5\Sync\Engine\Source\Runtime\Foliage\Private\InstancedFoliage.cpp:2377]
[2022.11.20-15.13.06:402][204]LogWindows: Error: [Callstack] 0x00007ffffcc78ee1 UnrealEditor-Foliage.dll!AInstancedFoliageActor::DeleteInstancesForProceduralFoliageComponentInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\Foliage\Private\InstancedFoliage.cpp:3345]
[2022.11.20-15.13.06:402][204]LogWindows: Error: [Callstack] 0x00007ffffccafe77 UnrealEditor-Foliage.dll!UProceduralFoliageComponent::RemoveProceduralContent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Foliage\Private\ProceduralFoliageComponent.cpp:389]
[2022.11.20-15.13.06:402][204]LogWindows: Error: [Callstack] 0x00007ffffccafb08 UnrealEditor-Foliage.dll!UProceduralFoliageComponent::RemoveProceduralContent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Foliage\Private\ProceduralFoliageComponent.cpp:380]
[2022.11.20-15.13.06:402][204]LogWindows: Error: [Callstack] 0x00007ffffb8fcb50 UnrealEditor-FoliageEdit.dll!FFoliageEditModule::OnLevelActorDeleted() [D:\build\++UE5\Sync\Engine\Source\Editor\FoliageEdit\Private\FoliageEditModule.cpp:134]
[2022.11.20-15.13.06:402][204]LogWindows: Error: [Callstack] 0x00007ffffb8c9511 UnrealEditor-FoliageEdit.dll!TBaseRawMethodDelegateInstance<0,FFoliageEditModule,void __cdecl(AActor *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:476]
[2022.11.20-15.13.06:402][204]LogWindows: Error: [Callstack] 0x00007fffdcd247e0 UnrealEditor-Engine.dll!TMulticastDelegate<void __cdecl(AActor *),FDefaultDelegateUserPolicy>::Broadcast() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:975]
[2022.11.20-15.13.06:402][204]LogWindows: Error: [Callstack] 0x00007fffddccbe04 UnrealEditor-Engine.dll!UWorld::DestroyActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:992]
[2022.11.20-15.13.06:402][204]LogWindows: Error: [Callstack] 0x00007fffdcf818b9 UnrealEditor-Engine.dll!AActor::Destroy() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:4595]
[2022.11.20-15.13.06:402][204]LogWindows: Error: [Callstack] 0x00007ff81ca9a8bc UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6455]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff81ccff114 UnrealEditor-CoreUObject.dll!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1118]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff81cd136b3 UnrealEditor-CoreUObject.dll!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3084]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff81cd1686a UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1188]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff81ccea859 UnrealEditor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1018]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff81cd16433 UnrealEditor-CoreUObject.dll!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1258]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff81cd1686a UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1188]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff81cd15b47 UnrealEditor-CoreUObject.dll!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1285]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff81ca9a8bc UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6455]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff81cd14dbf UnrealEditor-CoreUObject.dll!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2116]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ffff9dd6a08 UnrealEditor-UMG.dll!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:493]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ffff9eae867 UnrealEditor-UMG.dll!UButton::SlateHandleClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\UMG\Private\Components\Button.cpp:219]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ffff9e32407 UnrealEditor-UMG.dll!TBaseUObjectMethodDelegateInstance<0,UButton,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:601]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ffffc6005f6 UnrealEditor-Slate.dll!SButton::ExecuteOnClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:465]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ffffc626793 UnrealEditor-Slate.dll!SButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:390]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ffffc3ba3e8 UnrealEditor-Slate.dll!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5046]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ffffc39ffca UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:412]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ffffc406743 UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5032]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ffffc3f5223 UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5601]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ffffc3eaecc UnrealEditor-Slate.dll!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5566]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff83d4d19a2 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2219]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff83d4b67d1 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2726]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff83d4d4391 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1895]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff83d4aff93 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:925]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff855f6e858 USER32.dll!UnknownFunction []
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff855f6e299 USER32.dll!UnknownFunction []
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff83d4d5849 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff6470b7332 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5291]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff6470d287d UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff6470d296a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff6470d5680 UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff6470e71b4 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff6470ea516 UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff8552574b4 KERNEL32.DLL!UnknownFunction []
[2022.11.20-15.13.06:403][204]LogWindows: Error: [Callstack] 0x00007ff8563a26a1 ntdll.dll!UnknownFunction []