Can't debug TakeDamage() in c++ Master branch

I overrided the take damage function in my pawn and am calling UGameplayStatics::ApplyDamage(GetCurrentInvestigator(), 1.0f, GetCurrentPlayerController(), CurrentMonster, UDamageTypeSanity::StaticClass()); in my game state

UDamageTypeSanity derives off a base class which derives off UDamageType.

When i place a break point in the take damage function i get “the breakpoint will not be hit” error only the return portion will get trigger the breakpoint

Any ideas?

Compile in Debug Editor (for editor) and Debug (for packaged builds.)

that did ti thanks!