Yes thats total True,
I mean the Unreal engine 4, not autodesk.
But my model is very full of details and it takes a long to set every shape etc.
My question was how can I do it with the unreal engine 4? If I have a overlapping UV
and the method from the over guy does not work for me.
For my other detailed models it works fine in the Unreal engine 4, although these other models has also overlapping Uvs