Can't create or compile new projects in C++

I am having issues creating projects and linking them to Visual Studio. Projects made aren’t recognized in the launcher and the project files don’t recognize Unreal Engine itself. I cannot build through VS, or live code and compile through the Editor. I get all sorts of errors and failures that would make a long post.

I am hoping to get help directly, maybe someone who can help me take a look at what causes these issues. I’m not sure if there is a ticket I can open that can get me direct help. Since at this stage, I cannot use Unreal Engine entirely.

Hello there @LoganDolan!

That sounds like a mismatch between UE and VS, either due the versions being used, or missing critical components in the install. To work with UE and VS, these are the required modules and their versions:

If any of the above are missing, or not properly installed, projeces won’t work as intended. Please check the document below, which covers the install process:

Hello! I have made sure to include these components, I am using VS2026 but I am currently receiving no errors or issues from using VS.
I had to delete a .xml file due to a “SetEnv” error, and while the VS and the Editor builds and compiles successfully, none of the changes I make in VS seem to be reflected in UE, despite the successful build

I wonder if there is a chance that you accidentally changed the active configuration in Visual Studio? If I recall correctly, the project has configurations intended for building the engine, which normally do nothing at all (unless you’re using a source build of the engine). If you accidentally switch to that configuration, the build will succeed, having successfully done nothing.

In short: make sure you’re building the game target, not the engine target.