im using 4.15.1. now i custom a anim_graphNode in UE.
i create a class inherit from “UAnimGraphNode_SkeletalControlBase”.it works fine. the animBP’s animgraph shows the graph node worked!
but i cant create a sub class from FAnimNode_SkeletalControlBase Using UE editor,
i new a c++ class in UE editor-> choose parent class ->show all class-> search "SkeletalControlBase "-> the edtor only shows the class “UAnimGraphNode_SkeletalControlBase’”.
so i create class Using VS2015,i create a class A inherit from class “FAnimNode_SkeletalControlBase”.but it needs a header file “A.generated.h”, how i generate a “A.generated.h” file?
is there a way to let the engine do the job?? btw im define my class like this:
USTRUCT()
struct TRAFFIC_1_API AnimNode_WheelHandlerXXL : public FAnimNode_SkeletalControlBase
{
GENERATED_USTRUCT_BODY()
AnimNode_WheelHandlerXXL();
......
}