Cant Create C++ Scripts

I am creating a game in a blueprint project, and have implemented a character with blueprints, but want to create a c++ class to reparent the character to so I can do scripting. However I cannot even create a c++ class, I use Tools–>Create C++ Class and when I do it takes me to live coding where it comes out with this. ```Manual recompile triggered
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.3\Engine\Build\BatchFiles\Build.bat -Target=“ProjectJumpEditor Win64 Development -Project=”“C:/Users/hengs/Desktop/Homework/CSCI265/project-jump/ProjectJump/ProjectJump.uproject”“” -Target=“UnrealEditor Win64 Development -Project=”“C:/Users/hengs/Desktop/Homework/CSCI265/project-jump/ProjectJump/ProjectJump.uproject”“” -LiveCoding -LiveCodingModules=“C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCodingModules.json” -LiveCodingManifest=“C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” -Target=“ProjectJumpEditor Win64 Development -Project=”“C:/Users/hengs/Desktop/Homework/CSCI265/project-jump/ProjectJump/ProjectJump.uproject”“” -Target=“UnrealEditor Win64 Development -Project=”“C:/Users/hengs/Desktop/Homework/CSCI265/project-jump/ProjectJump/ProjectJump.uproject”“” -LiveCoding -LiveCodingModules=“C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCodingModules.json” -LiveCodingManifest=“C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Log file: C:\Users\hengs\AppData\Local\UnrealBuildTool\Log.txt
Using ‘git status’ to determine working set for adaptive non-unity build (C:\Users\hengs\Desktop\Homework\CSCI265\project-jump).
Creating makefile for ProjectJumpEditor (no existing makefile)
Parsing headers for ProjectJumpEditor
Running Internal UnrealHeaderTool C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\ProjectJump.uproject C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\ProjectJumpEditor\Development\ProjectJumpEditor.uhtmanifest -WarningsAsErrors -installed
Total of 3 written
Reflection code generated for ProjectJumpEditor in 2.8798563 seconds
Invalidating makefile for UnrealEditor (source file removed)
Writing a file that previously was not written “C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\x64\UnrealEditor\Development\ProjectJump\Definitions.ProjectJump.h”
Re-writing a file that was previously written: “C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\x64\UnrealEditor\Development\ProjectJump\ProjectJump.Shared.rsp”
Re-writing a file that was previously written: “C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\x64\UnrealEditor\Development\ProjectJump\TestCharacter.cpp.obj.rsp”
Re-writing a file that was previously written: “C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\x64\UnrealEditor\Development\ProjectJump\ProjectJump.init.gen.cpp.obj.rsp”
Re-writing a file that was previously written: “C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\x64\UnrealEditor\Development\ProjectJump\TestCharacter.gen.cpp.obj.rsp”
Re-writing a file that was previously written: “C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\x64\UnrealEditor\Development\ProjectJump\ProjectJump.cpp.obj.rsp”
Re-writing a file that was previously written: “C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\x64\UnrealEditor\Development\ProjectJump\UnrealEditor-ProjectJump.dll.rsp”
Re-writing a file that was previously written: “C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\x64\UnrealEditor\Development\ProjectJump\UnrealEditor-ProjectJump.lib.rsp”
Unable to merge actions ‘ProjectJump.init.gen.cpp’ and ‘ProjectJump.init.gen.cpp’: PrerequisiteItems are different
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  "C:\\Users\\hengs\\Desktop\\Homework\\CSCI265\\project-jump\\ProjectJump\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Development\\ProjectJump\\Definitions.ProjectJump.h",

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First Action json written to ‘C:\Users\hengs\AppData\Local\Temp\UnrealBuildTool\319625c3\UnrealBuildTool\2F5D12B7.json’
Second Action json written to ‘C:\Users\hengs\AppData\Local\Temp\UnrealBuildTool\319625c3\UnrealBuildTool\671FF396.json’
Unable to merge actions ‘TestCharacter.gen.cpp’ and ‘TestCharacter.gen.cpp’: PrerequisiteItems are different
First Action: {

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Second Action: {

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First Action json written to ‘C:\Users\hengs\AppData\Local\Temp\UnrealBuildTool\319625c3\UnrealBuildTool\9CB68C59.json’
Second Action json written to ‘C:\Users\hengs\AppData\Local\Temp\UnrealBuildTool\319625c3\UnrealBuildTool\18AFC77.json’
Unable to merge actions ‘ProjectJump.cpp’ and ‘ProjectJump.cpp’: PrerequisiteItems are different
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Unable to merge actions ‘TestCharacter.cpp’ and ‘TestCharacter.cpp’: PrerequisiteItems are different
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Total execution time: 12.29 seconds
Action graph is invalid; unable to continue. See log for additional details.
Build failed.```

I am not sure how to decipher this, nor fix it. I even tried to add a simple empty C++ class which came out with the same issue. Is there a work around or can you simply not make c++ classes in a blueprint project?

you need create a new C++ project and migrate your content folder from your old project

I don’t know about those errors, but I can add C++ classes to a project that starts out as “blueprint.”

The errors may come from some specific settings, paths, or versions of compilers/tools installed; it’s hard to say (and the log isn’t particularly easy to read, the way it’s posted.)

Typically, I’ll add a C++ class, then exit the editor, re-generate visual studio projects by right-clicking the UProject file, open up the solution and build it, then close visual studio and open the editor and project up again, after which live coding will work pretty well.
I am using the latest available update for Visual Studio Community Edition 2022.

Unable to merge actions ‘ProjectJump.init.gen.cpp’ and ‘ProjectJump.init.gen.cpp’: PrerequisiteItems are different

This looks a bit like you have more than one copy of some files in your project. You might want to open the project up in the file explorer and look for duplicates.

Also, this is a pretty long pre-path. UE5 prefers shorter paths, and paths that don’t contain dashes in names:

"C:\\Users\\hengs\\Desktop\\Homework\\CSCI265\\project-jump\\ProjectJump

Try making a folder called “C:\UE5Projs” and create your ProjectJump in that folder, and don’t use any non-letters in your project/file names.

I had a lot of problems in my blueprints project to add classes in C++, and compiling had a lot of errors, and then nothing worked… it was in version 4.27… I had to create a new C++ project and migrate all the files. That worked for me.

If I had known that would happen I would have created a C++ project from the beginning.

Interestingly enough, it is a long path because I have it seperate from my original unreal projects folder since I cloned my repo there for class. I just copied the project into my unreal documents folder that has the path "C:\Documents\UnrealProjects\ProjectJump, I added a c++ file and it worked? Perhaps it has to be in the unreal document folder to compile it? or maybe it is the long path, am going to work on fixing it in my main project but this was helpful thus far!

I have my project in the desktop and it complie well.

Could be, if you path has more of 256 characters can cause problems. You can change it in the windows configuration but it is not recommendable.

Moved it to a shorter path, still wasnt working. Then I deleted the SLN file, the Intermediate, and Binaries, Rebuilt and it worked, even with my previous classes there!

I think the dash in the name of one of the directories might be a problem, to be honest.
Not all parts of this build pipeline are … “shell quote safe.”

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