I am creating a game in a blueprint project, and have implemented a character with blueprints, but want to create a c++ class to reparent the character to so I can do scripting. However I cannot even create a c++ class, I use Tools–>Create C++ Class and when I do it takes me to live coding where it comes out with this. ```Manual recompile triggered
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.3\Engine\Build\BatchFiles\Build.bat -Target=“ProjectJumpEditor Win64 Development -Project=”“C:/Users/hengs/Desktop/Homework/CSCI265/project-jump/ProjectJump/ProjectJump.uproject”“” -Target=“UnrealEditor Win64 Development -Project=”“C:/Users/hengs/Desktop/Homework/CSCI265/project-jump/ProjectJump/ProjectJump.uproject”“” -LiveCoding -LiveCodingModules=“C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCodingModules.json” -LiveCodingManifest=“C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” -Target=“ProjectJumpEditor Win64 Development -Project=”“C:/Users/hengs/Desktop/Homework/CSCI265/project-jump/ProjectJump/ProjectJump.uproject”“” -Target=“UnrealEditor Win64 Development -Project=”“C:/Users/hengs/Desktop/Homework/CSCI265/project-jump/ProjectJump/ProjectJump.uproject”“” -LiveCoding -LiveCodingModules=“C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCodingModules.json” -LiveCodingManifest=“C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Log file: C:\Users\hengs\AppData\Local\UnrealBuildTool\Log.txt
Using ‘git status’ to determine working set for adaptive non-unity build (C:\Users\hengs\Desktop\Homework\CSCI265\project-jump).
Creating makefile for ProjectJumpEditor (no existing makefile)
Parsing headers for ProjectJumpEditor
Running Internal UnrealHeaderTool C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\ProjectJump.uproject C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\ProjectJumpEditor\Development\ProjectJumpEditor.uhtmanifest -WarningsAsErrors -installed
Total of 3 written
Reflection code generated for ProjectJumpEditor in 2.8798563 seconds
Invalidating makefile for UnrealEditor (source file removed)
Writing a file that previously was not written “C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\x64\UnrealEditor\Development\ProjectJump\Definitions.ProjectJump.h”
Re-writing a file that was previously written: “C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\x64\UnrealEditor\Development\ProjectJump\ProjectJump.Shared.rsp”
Re-writing a file that was previously written: “C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\x64\UnrealEditor\Development\ProjectJump\TestCharacter.cpp.obj.rsp”
Re-writing a file that was previously written: “C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\x64\UnrealEditor\Development\ProjectJump\ProjectJump.init.gen.cpp.obj.rsp”
Re-writing a file that was previously written: “C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\x64\UnrealEditor\Development\ProjectJump\TestCharacter.gen.cpp.obj.rsp”
Re-writing a file that was previously written: “C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\x64\UnrealEditor\Development\ProjectJump\ProjectJump.cpp.obj.rsp”
Re-writing a file that was previously written: “C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\x64\UnrealEditor\Development\ProjectJump\UnrealEditor-ProjectJump.dll.rsp”
Re-writing a file that was previously written: “C:\Users\hengs\Desktop\Homework\CSCI265\project-jump\ProjectJump\Intermediate\Build\Win64\x64\UnrealEditor\Development\ProjectJump\UnrealEditor-ProjectJump.lib.rsp”
Unable to merge actions ‘ProjectJump.init.gen.cpp’ and ‘ProjectJump.init.gen.cpp’: PrerequisiteItems are different
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First Action json written to ‘C:\Users\hengs\AppData\Local\Temp\UnrealBuildTool\319625c3\UnrealBuildTool\2F5D12B7.json’
Second Action json written to ‘C:\Users\hengs\AppData\Local\Temp\UnrealBuildTool\319625c3\UnrealBuildTool\671FF396.json’
Unable to merge actions ‘TestCharacter.gen.cpp’ and ‘TestCharacter.gen.cpp’: PrerequisiteItems are different
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First Action json written to ‘C:\Users\hengs\AppData\Local\Temp\UnrealBuildTool\319625c3\UnrealBuildTool\9CB68C59.json’
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Unable to merge actions ‘ProjectJump.cpp’ and ‘ProjectJump.cpp’: PrerequisiteItems are different
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First Action json written to ‘C:\Users\hengs\AppData\Local\Temp\UnrealBuildTool\319625c3\UnrealBuildTool\F4F77FBE.json’
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Unable to merge actions ‘TestCharacter.cpp’ and ‘TestCharacter.cpp’: PrerequisiteItems are different
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Unable to merge actions ‘UnrealEditor-ProjectJump.dll’ and ‘UnrealEditor-ProjectJump.dll’: PrerequisiteItems are different
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Second Action json written to ‘C:\Users\hengs\AppData\Local\Temp\UnrealBuildTool\319625c3\UnrealBuildTool\59F3F69B.json’
Total execution time: 12.29 seconds
Action graph is invalid; unable to continue. See log for additional details.
Build failed.```
I am not sure how to decipher this, nor fix it. I even tried to add a simple empty C++ class which came out with the same issue. Is there a work around or can you simply not make c++ classes in a blueprint project?