Hi
For some reason I can’t build any C++ projects anymore. When I try to create a new project through the launcher the following message appears. The same message appears when trying to regenerate the project files for a project.
It’s looking for the file “H:\UDK\Epic Games\4.7\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj” which I don’t have in that directory. But how can I fix this if I don’t have it?
When trying to create a C++ class in an existing project derived off of any predefined classes I get the message: Failed to add class MyActor. Failed to generate project files.
And I don’t need or use any related stuff.
Failed to generate project files. Log output:
Running H:/UDK/Epic Games/4.7/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -progress
Missing required component PS4RHI ('..\..\Engine\Source\Runtime\PS4\PS4RHI\PS4RHI.Build.cs' --> 'H:\UDK\Epic Games\4.7\Engine\Source\Runtime\PS4\PS4RHI\PS4RHI.Build.cs'. Check source control filtering, or try resyncing.
Missing required component PS4TargetPlatform ('..\..\Engine\Source\Developer\PS4\PS4TargetPlatform\PS4TargetPlatform.Build.cs' --> 'H:\UDK\Epic Games\4.7\Engine\Source\Developer\PS4\PS4TargetPlatform\PS4TargetPlatform.Build.cs'. Check source control filtering, or try resyncing.
Missing required component AT9AudioFormat ('..\..\Engine\Source\Developer\PS4\AT9AudioFormat\AT9AudioFormat.Build.cs' --> 'H:\UDK\Epic Games\4.7\Engine\Source\Developer\PS4\AT9AudioFormat\AT9AudioFormat.Build.cs'. Check source control filtering, or try resyncing.
Missing required component PS4ShaderFormat ('..\..\Engine\Source\Developer\PS4\PS4ShaderFormat\PS4ShaderFormat.Build.cs' --> 'H:\UDK\Epic Games\4.7\Engine\Source\Developer\PS4\PS4ShaderFormat\PS4ShaderFormat.Build.cs'. Check source control filtering, or try resyncing.
UnrealBuildTool Exception: System.IO.DirectoryNotFoundException: Ein Teil des Pfades "H:\UDK\Epic Games\4.7\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" konnte nicht gefunden werden.
bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
bei System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
bei System.Xml.XmlTextReaderImpl.OpenUrlDelegate(Object xmlResolver)
bei System.Threading.CompressedStack.runTryCode(Object userData)
bei System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
bei System.Threading.CompressedStack.Run(CompressedStack compressedStack, ContextCallback callback, Object state)
bei System.Xml.XmlTextReaderImpl.OpenUrl()
bei System.Xml.XmlTextReaderImpl.()
bei System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
bei System.Xml.XmlDocument.Load(XmlReader reader)
bei System.Xml.XmlDocument.Load(String filename)
bei UnrealBuildTool.MSBuildProjectFile.LoadGUIDFromExistingProject()
bei UnrealBuildTool.ProjectFileGenerator.AddExistingProjectFile(ProjectFile InProject, Boolean bNeedsAllPlatformAndConfigurations, Boolean bForceDevelopmentConfiguration, Boolean bProjectDeploys, List`1 InSupportedPlatforms, List`1 InSupportedConfigurations)
bei UnrealBuildTool.ProjectFileGenerator.AddUnrealBuildToolProject(MasterProjectFolder ProgramsFolder)
bei UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(String[] Arguments, Boolean& bSuccess)
bei UnrealBuildTool.UnrealBuildTool.GenerateProjectFiles(ProjectFileGenerator Generator, String[] Arguments)
bei UnrealBuildTool.UnrealBuildTool.Main(String[] Arguments)