Can't create c++ project

For a strange reason I can’t create any c++ project, when I do I get this error :

So I tried to compile it in visual studio but I get this

1>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
1>Project not selected to build for this solution configuration 
2>------ Build started: Project: speedron, Configuration: Development_Editor x64 ------
2>  Creating makefile for speedronEditor (no existing makefile)
2>  Performing full C++ include scan (no include cache file)
2>  Parsing headers for speedronEditor
2>    Running UnrealHeaderTool "D:\Evann\Documents\Unreal Projects\speedron\speedron.uproject" "D:\Evann\Documents\Unreal Projects\speedron\Intermediate\Build\Win64\speedronEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
2>  D:/programmes/unreal engine/Epic Games/4.9/Engine/Plugins/CustomGravityPlugin/Source/CustomGravityPlugin/Public/Objects/CustomGravityManager.h(44) : Property is exposed to the editor or blueprints but has no Category specified.
2>  D:/programmes/unreal engine/Epic Games/4.9/Engine/Plugins/CustomGravityPlugin/Source/CustomGravityPlugin/Public/Components/CustomMovementComponent.h(47) : Property is exposed to the editor or blueprints but has no Category specified.
2>Error : Failed to generate code for speedronEditor - error code: OtherCompilationError (5)
2>  UnrealHeaderTool failed for target 'speedronEditor' (platform: Win64, module info: D:\Evann\Documents\Unreal Projects\speedron\Intermediate\Build\Win64\speedronEditor\Development\UnrealHeaderTool.manifest).
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""D:\programmes\unreal engine\Epic Games\4.9\Engine\Build\BatchFiles\Build.bat" speedronEditor Win64 Development "D:\Evann\Documents\Unreal Projects\speedron\speedron.uproject" -rocket -waitmutex" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

and this in the error tab

Error	1	error code: OtherCompilationError (5)	D:\Evann\Documents\Unreal Projects\speedron\Intermediate\ProjectFiles\Error	speedron
Error	2	error MSB3073: The command ""D:\programmes\unreal engine\Epic Games\4.9\Engine\Build\BatchFiles\Build.bat" speedronEditor Win64 Development "D:\Evann\Documents\Unreal Projects\speedron\speedron.uproject" -rocket -waitmutex" exited with code -1.	C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets	38	5	speedron

So if anybody has an idea of why it does that , tell me please.
Thanks in advance!

Hello jak951,

From looking at the output log, this seems to be an issue with a plugin that you’re using. This error in particular:

2> D:/programmes/unreal engine/Epic Games/4.9/Engine/Plugins/CustomGravityPlugin/Source/CustomGravityPlugin/Public/Objects/CustomGravityManager.h(44) : Property is exposed to the editor or blueprints but has no Category specified.

Can you either remove the plugin from your Engine installation or disable it for the project? You can find the plugin installation in your engine’s installation location under Engine > Plugins. As for disabling it for the project, you should be able to do so by opening the .uproject file for edit through Notepad and removing the text related to the plugin.

I remove all the plugins that I added and it compile perfectly , Thank You!