Hi, I can’t create any C++ project getting following error:
Running D:/Games/Epic Games/UE_5.2/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“D:/git/t1/t1.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“D:/git/t1/t1.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\PATRYK\AppData\Local\UnrealBuildTool\Log.txt
Using ‘git status’ to determine working set for adaptive non-unity build (D:\git).
Creating makefile for t1Editor (no existing makefile)
Expecting to find a type to be declared in a module rules named ‘MetaHumanProjectUtilities’ in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the ‘ModuleRules’ type defined by Unreal Build Tool.
Blueprint projects work fine. I’m using UE5.2 with VS2022