This is the error I’m getting, when I try to create a new C++ Project.
How would I be able to resolve this problem?
The project could not be compiled. Would you like to open it in Visual Studio?
Running F:/UE4/UE_4.17/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject2 Development Win64 -project=“D:/UE4 Projects/MyProject2/MyProject2.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for MyProject2 (no existing makefile)
@progress push 5%
Parsing headers for MyProject2Editor
Running UnrealHeaderTool “D:\UE4 Projects\MyProject2\MyProject2.uproject” “D:\UE4 Projects\MyProject2\Intermediate\Build\Win64\MyProject2Editor\Development\MyProject2Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject2Editor in 8.253468 seconds
@progress pop
ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe