The project could not be compiled. Would you like to open it in Visual Studio?
Running C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject Development Win64 -project=“C:/Users/ILICH/Documents/Unreal Projects/MyProject/MyProject.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Creating makefile for MyProject (no existing makefile)
Performing full C++ include scan (no include cache file)
ERROR: Couldn’t find module rules file for module ‘GPureSDK’.
Using VS 2017(with proper tools installed), already delete and clean previous versions.
And can’t open in Visual Studio.
You must create a BP project and disable both datasmith plugins. Close the editor. Open the Uproject file using an editor and copy the lines with the disabled plugins to your c++ uprojectfile. This will make your c++ project work again.