Can't create C++ project UE4 4.17

The project could not be compiled. Would you like to open it in Visual Studio?

Running C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject Development Win64 -project=“C:/Users/ILICH/Documents/Unreal Projects/MyProject/MyProject.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Creating makefile for MyProject (no existing makefile)
Performing full C++ include scan (no include cache file)
ERROR: Couldn’t find module rules file for module ‘GPureSDK’.

Using VS 2017(with proper tools installed), already delete and clean previous versions.
And can’t open in Visual Studio.


I’m getting this as well.

Are you within Datasmith Beta phase? I have the same problem. The GPureSDK is referenced in the DataSmith CAD Importer Plugin.

Yes I’m using Datasmith Beta phase.

You must create a BP project and disable both datasmith plugins. Close the editor. Open the Uproject file using an editor and copy the lines with the disabled plugins to your c++ uprojectfile. This will make your c++ project work again.

I just uninstalled datasmith plugin from Epic Games Launcher and all work fine again.

I’m using Datasmith. I uninstalled and reinstalled 4.17 and it worked.