I got the Subway Environment from the Unreal Marketplace and I can’t package my project! Please, HELP!!!
Output Log:
LogBlueprint:Warning: Compiler Warning Node Unknown is not referencing a valid level actor
LogBlueprint:Warning: Compiler Warning [6271.63] Compile of PersistentLevel.RailwayStation successful, but with 1 Warning(s) [in 1,025 ms] (/Game/FPSTemplate/Maps/RailwayStation.RailwayStation:PersistentLevel.RailwayStation)
LogBlueprint:Warning: Compiler Warning [6271.92] Compile of PersistentLevel.RailwayStation successful, but with 2 Warning(s) [in 5 ms] (/Game/FPSTemplate/Maps/RailwayStation.RailwayStation:PersistentLevel.RailwayStation)
LogBlueprint:Warning: Compiler Warning [6271.92] Compile of PersistentLevel.RailwayStation successful, but with 3 Warning(s) [in 0 ms] (/Game/FPSTemplate/Maps/RailwayStation.RailwayStation:PersistentLevel.RailwayStation)
LogBlueprint:Warning: Compiler Warning [6274.13] Compile of PersistentLevel.RailwayStation successful, but with 4 Warning(s) [in 2,206 ms] (/Game/FPSTemplate/Maps/RailwayStation.RailwayStation:PersistentLevel.RailwayStation)
LogBlueprint:Warning: Compiler Warning [6274.94] Compile of PersistentLevel.RailwayStation successful, but with 5 Warning(s) [in 763 ms] (/Game/FPSTemplate/Maps/RailwayStation.RailwayStation:PersistentLevel.RailwayStation)
LogBlueprint:Warning: Compiler Warning [6274.94] Compile of PersistentLevel.RailwayStation successful, but with 6 Warning(s) [in 0 ms] (/Game/FPSTemplate/Maps/RailwayStation.RailwayStation:PersistentLevel.RailwayStation)
LogSavePackage: Save=40222.31ms
LogSavePackage: Moving '../../../../../../UE 4.12 Projects/Workspace/FPSTemplate - Release/Saved/UEDPCRailwayStationA3A3F2904B19A4F371BBECB9BE759DAD.tmp' to '../../../../../../UE 4.12 Projects/Workspace/FPSTemplate - Release/Saved/Autosaves/Game/FPSTemplate/Maps/UEDPCRailwayStation.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../UE 4.12 Projects/Workspace/FPSTemplate - Release/Saved/Autosaves/Game/FPSTemplate/Maps/UEDPCRailwayStation.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/UE 4.12 Projects/Workspace/FPSTemplate - Release/FPSTemplate.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/UE 4.12 Projects/Workspace/FPSTemplate - Re
MainFrameActions: Packaging (Windows (32-bit)): lease/FPSTemplate.uproject -cook -stage -archive -archivedirectory=E:/UE 4.12 Projects/Workspace/FPSTemplate - Release/Builds/Operation Breakout®/Win32 -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -utf8output
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UE 4.12 Projects\Workspace\FPSTemplate - Release\FPSTemplate.uproject
MainFrameActions: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: E:\Epic Games\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe FPSTemplate Win32 Shipping -Project="E:\UE 4.12 Projects\Workspace\FPSTemplate - Release\FPSTemplate.uproject" "E:\UE 4.12 Projects\Workspace\FPSTemplate - Rel
MainFrameActions: Packaging (Windows (32-bit)): ease\FPSTemplate.uproject" -remoteini="E:\UE 4.12 Projects\Workspace\FPSTemplate - Release" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 3,8506656s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: E:\Epic Games\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe FPSTemplate Win32 Shipping -Project="E:\UE 4.12 Projects\Workspace\FPSTemplate - Release\FPSTemplate.uproject" "E:\UE 4.12 Projects\Workspace\FPSTemplate - Rel
MainFrameActions: Packaging (Windows (32-bit)): ease\FPSTemplate.uproject" -remoteini="E:\UE 4.12 Projects\Workspace\FPSTemplate - Release" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for FPSTemplate (working set of source files changed)
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Parsing headers for FPSTemplate
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Running UnrealHeaderTool "E:\UE 4.12 Projects\Workspace\FPSTemplate - Release\FPSTemplate.uproject" "E:\UE 4.12 Projects\Workspace\FPSTemplate - Release\Intermediate\Build\Win32\FPSTemplate\Shipping\FPSTemplate.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unatt
ended -WarningsAsErrors -installed
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Reflection code generated for FPSTemplate in 8,5647186 seconds
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Performing 2 actions (4 in parallel)
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Module.FPSTemplate.cpp
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: E:\UE 4.12 Projects\Workspace\FPSTemplate - Release\Source\FPSTemplate\Soldier\Soldier.cpp(281): warning C4996: 'UAnimInstance::GetSlotWeight': This cannot be called directly as it relies on data potentially in use on worker threads Please
MainFrameActions: Packaging (Windows (32-bit)): update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: E:\Epic Games\Epic Games\4.12\Engine\Source\Runtime\Engine\Classes\Animation/AnimInstance.h(511): note: see declaration of 'UAnimInstance::GetSlotWeight'
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: [2/2] Link FPSTemplate-Win32-Shipping.exe
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: UE4-Engine-Win32-Shipping.lib(Module.Engine.25_of_34.cpp.obj) : error LNK2005: "public: __thiscall FPhysXErrorCallback::FPhysXErrorCallback(void)" (??0FPhysXErrorCallback@@QAE@XZ) already defined in Module.FPSTemplate.cpp.obj
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Creating library E:\UE 4.12 Projects\Workspace\FPSTemplate - Release\Binaries\Win32\FPSTemplate-Win32-Shipping.lib and object E:\UE 4.12 Projects\Workspace\FPSTemplate - Release\Binaries\Win32\FPSTemplate-Win32-Shipping.exp
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: E:\UE 4.12 Projects\Workspace\FPSTemplate - Release\Binaries\Win32\FPSTemplate-Win32-Shipping.exe : fatal error LNK1169: one or more multiply defined symbols found
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\UE 4.12 Projects\Workspace\FPSTemplate - Release\Binaries\Win32\FPSTemplate-Win32-Shipping.exe
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Total build time: 124,27 seconds
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 124,4547726s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): E:\Epic Games\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe FPSTemplate Win32 Shipping -Project="E:\UE 4.12 Projects\
MainFrameActions: Packaging (Windows (32-bit)): Workspace\FPSTemplate - Release\FPSTemplate.uproject" "E:\UE 4.12 Projects\Workspace\FPSTemplate - Release\FPSTemplate.uproject" -remoteini="E:\UE 4.12 Projects\Workspace\FPSTemplate - Release" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.11.09-14.00.14.txt'
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV
ars)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride,
Dictionary`2 InTargetToManifest)
MainFrameActions: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error