Can't control character movement from client

Hello Guys

So I’m working on a network game and something is wrong with my “advanced” - movement on the client.
Everything works fine on the ListenServer but the client can’t set the value of the character movement component and can’t use my double jump.
Also the movement of the client is glitching a little bit.

  • Creey

Need more information?

This works good for me. But this setup has no prediction, so double jump affected by ping, to fix it c++ is required.

Thanks! =)

Np, mark question resolved.