Hi. I’m using a class which inherits SceneCaptureComponent2D ( I made it exportable ) and captures scene only by command.
My problem is that I use EAspectRatioAxisConstraint::AspectRatio_MaintainYFOV for my local player
but SceneCapture related projection matrix creation code doesn’t take this into account so it uses FOV to
make a different projection matrix when capturing the scene.
I’ve added a EAspectRatioAxisConstraint member variable into USceneComponent2D
so that FScene::CreateSceneRenderer function can refer to make the same projection
matrix with my local player’s projection matrix.
Are there other ways to use SceneCapture correctly when using Y axis constraint?
If not, I request this functionalily to be added. Thank you!