After I installed the UE 4.11 in my Mac EI Captain OS, I tested it with a new C++ project, unfortunately I can’t compiled any c++ code change in game and aslo can’t package game content. console outputed the following errors.
Launching UnrealBuildTool… [/Users/Shared/UnrealEngine/4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe Test -ModuleWithSuffix Test 2986 Mac Development -editorrecompile -canskiplink “/Users/apple/Documents/Unreal Projects/Test/Test.uproject” ]
Warning: Starting HotReload took 0.1s.
CompilerResultsLog: New page: 编译- 2016年4月6日 上午4:30:56
CompilerResultsLog: 信息
CompilerResultsLog: 信息 Running Mono…
CompilerResultsLog: 信息
CompilerResultsLog: 信息 Setting up Mono
CompilerResultsLog: 信息 /Users/Shared/UnrealEngine/4.11/Engine /Users/Shared/UnrealEngine/4.11/Engine/Binaries/Mac
CompilerResultsLog: 信息 ERROR: Couldn’t find target rules file for target ‘-canskiplink’ in rules assembly ‘UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’.