Hi,
since the last beta (build 1808360) I can’t compile. I followed the new introduction PDF and updated VS 2012 Express from the update 2 to the update 3. Any project (created from this beta) get the same compilation log (I tried with the Platformer sample for example). The major error being a missing file named “atls.lib”.
" LINK : fatal error LNK1104: cannot open file ‘atls.lib’ "
Any help is appreciated, I’m a bit blocked since I can’t compile. A lot of my work done on the beta 3 is crashing the editor because of the missing classes (my character blueprint for example).
I tried to search a bit on the Internet for a solution but there is not tremendous information about this file missing.
1>------ Skipped Build: Project: EXIL (EXIL\EXIL), Configuration: BuiltWithUnrealBuildTool Win32 ------
1>Project not selected to build for this solution configuration
2>------ Build started: Project: EXIL (Build and Run\EXIL), Configuration: Development x64 ------
3>------ Build started: Project: EXILEditor, Configuration: Development x64 ------
4>------ Build started: Project: EXILUncooked, Configuration: Development x64 ------
2> Parsing headers for EXIL
2> Code generation finished for EXIL and took 2,273
2> Module.EXIL.cpp
2> link.exe EXIL.exe
2> RocketLib.lib(framing.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
2>LINK : fatal error LNK1104: cannot open file 'atls.lib'
2> -------- End Detailed Actions Stats -----------------------------------------------------------
2>ERROR : UBT error : Failed to produce item: C:\Rocket\Projects\EXIL\Binaries\Win64\EXIL.exe
2> Cumulative action seconds (8 processors): 0,00 building projects, 12,32 compiling, 0,00 creating app bundles, 0,00 generating debug info, 4,88 linking, 0,00 other
2> UBT execution time: 23,58 seconds
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Rocket\Engine\Binaries\DotNET\UnrealBuildTool.exe" EXIL Win64 Development "C:\Rocket\Projects\EXIL\EXIL.uproject" -rocket" exited with code 1.
3> Parsing headers for EXILEditor
3> Code generation finished for EXILEditor and took 1,895
3> rc.exe PCLaunch.rc
3> Module.EXIL.cpp
3> link.exe RocketEditor-EXIL.dll
3> Creating library C:\Rocket\Projects\EXIL\Intermediate/BuildData/EXIL\Win64\Development\RocketEditor-EXIL.lib and object C:\Rocket\Projects\EXIL\Intermediate/BuildData/EXIL\Win64\Development\RocketEditor-EXIL.exp
3> -------- End Detailed Actions Stats -----------------------------------------------------------
3> Cumulative action seconds (8 processors): 0,00 building projects, 13,13 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,70 linking, 0,00 other
3> UBT execution time: 19,28 seconds
4> Parsing headers for EXILUncooked
4> Code generation finished for EXILUncooked and took 1,9
4> Target is up to date.
========== Build: 2 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========